{"author_name":"deathray","cat":"MiniLD","comments":[{"author_name":"jurassicmarc","time":"March 16, 2014 3:16 pm","epoch":1395000960,"text":"UNDERSTANDING \/ PURPOSE","spam":"N"},{"author_name":"jurassicmarc","time":"March 16, 2014 3:29 pm","epoch":1395001740,"text":"FYI I do user experience design for a living &#8211; so if you have a need for that I&#8217;m open to collaborate. I think this is a really cool game (you made this in 24 hours?!?!!!) so I&#8217;d love to see it expanded for wider use <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"deathray","time":"March 17, 2014 11:38 am","epoch":1395074280,"text":"Thanks so much for taking the time to play thw game all the way through and write such a great analysis. You&#8217;re definitely spot on with your criticisms&#8230;","spam":"N"},{"author_name":"deathray","time":"March 17, 2014 11:55 am","epoch":1395075300,"text":"Combat &#8212; Yes, the enemies spawn randomly which I&#8217;d like to maintain in some manner, although I was thinking of adding in waves of enemies too so that you can be warned and (mentally) prepare for combat.<br \/>\n in general the action is meant to be a simulation that you mostly just watch unfold. Your job is mainly selecting what to build. Do you think it needs more interaction?","spam":"N"},{"author_name":"deathray","time":"March 17, 2014 12:08 pm","epoch":1395076080,"text":"Penalties &#8212; The goal of these enemies is total annihilation, and if you do not constantly rebuild they will be successful. I guess it is too easy to stop this? I do want to add Thieves who will try to sneak through and steal resources, but since it requires quite a few new mechanics, that may be on hold for a bit.","spam":"N"}],"epoch":1394718240,"likes":1,"metadata":{"p_key":"33737","p_author":"deathray","p_authorkey":"17861","p_urlkey":"69279","p_title":"Phantom Fortress Post-Compo","p_cat":"MiniLD","p_event":"LD28","p_time":"1394718240","p_likes":"1","p_comments":"5","p_status":"UPD5","us_key":"17861","us_name":"deathray","us_username":"deathray","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>&nbsp;<\/p>\n <p>Hi All! I&#8217;ve been working on the post-compo version of my last mini-LD game &#8211; Phantom Fortress &#8211; and could use a few <strong>more play-testers<\/strong>.<\/p>\n <p>The (HTML, Javascript) Game:\u00a0<a href=\"http:\/\/deathraygames.com\/play-online\/phantom-fortress\/\">http:\/\/deathraygames.com\/play-online\/phantom-fortress\/<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/03\/13\/phantom-fortress-playtest\/screenshot5-37\/\" rel=\"attachment wp-att-332978\"><img class=\"alignnone size-medium wp-image-332978\" alt=\"Phantom Fortress\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/screenshot5-257x300.png\" width=\"257\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/screenshot5-257x300.png 257w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/screenshot5-550x641.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/screenshot5.png 658w\" sizes=\"(max-width: 257px) 100vw, 257px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/03\/13\/phantom-fortress-playtest\/hierophant_160_left\/\" rel=\"attachment wp-att-332980\"><img class=\"alignnone size-full wp-image-332980\" alt=\"hierophant_160_left\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/hierophant_160_left.png\" width=\"160\" height=\"160\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/hierophant_160_left-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/hierophant_160_left.png 160w\" sizes=\"(max-width: 160px) 100vw, 160px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/03\/13\/phantom-fortress-playtest\/ghoulbat_160_right\/\" rel=\"attachment wp-att-332981\"><img class=\"alignnone size-full wp-image-332981\" alt=\"ghoulbat_160_right\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/ghoulbat_160_right.png\" width=\"160\" height=\"160\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/ghoulbat_160_right-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/03\/ghoulbat_160_right.png 160w\" sizes=\"(max-width: 160px) 100vw, 160px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><em>The basic premise<\/em>: Build up, build down, customize your rooms to earn gold, souls, arcane knowledge, stone or ore&#8230; and do battle with the constant flow of invading humans by clearing corpses and building more goons!<\/p>\n <p>Let me know what you like, don&#8217;t like, want to see more\/less of. Just leave a comment on this post or on the <a href=\"http:\/\/www.ludumdare.com\/compo\/minild-49\/?action=preview&amp;uid=17861\">original game page<\/a>.<\/p>\n <p>I have a development plan for the rest of the game, but want to get some input before I overdo it on certain aspects which players might not even want.\u00a0Thanks! (for more info, follow my twitter or <a href=\"http:\/\/deathraygames.tumblr.com\/\">tumblr<\/a>)<\/p>\n <p>&nbsp;<\/p>","time":"March 13th, 2014 8:44 am","title":"Phantom Fortress Post-Compo"}