Almost made it, and I failed

I almost made it. I was doing SO well, but I ultimately failed. I want to blame my failure on an IRL event, but I know it was all me. I shouldn’t have attended it. This means so much to me because I WANTED to get this done on time. This is my first time participating in something like this and actually getting anything substantial finished. I feel so disappointed now. Maybe I was too ambitious? Maybe I wasted too much time doing IRL things and I need to spend less time away from my work? I dunno.

Comments

25. Feb 2014 · 07:32 UTC
Sorry to hear that.

I would suggest to narrow down the reasons that made you not finish. Maybe write a post mortem just to get that clear. You seem not to be very clear about the reasons and if you don’t recognize them, it may happen again.
25. Feb 2014 · 22:35 UTC
I think you should finish playable game before art asset. :)
LiberalNerdism
26. Feb 2014 · 21:01 UTC
Don’t let it get you down. As has already been said, look at this as a learning experience. Making a game in four days is HARD. Not making it on your first try is nothing to be ashamed of. If you check out compohub there are a ton of other jams coming right up. I suggest you collect yourself and try try again! I’m doing Cyberpunk and 7DRL next month and couldn’t be more excited for both. I also didn’t complete my minLD game – and it was also my first shot at a jam – so I totally get where you’re coming from.