{"author_name":"beforan","cat":"MiniLD","comments":[],"epoch":1393087080,"likes":1,"metadata":{"p_key":"33784","p_author":"beforan","p_authorkey":"503221","p_urlkey":"69326","p_title":"Getting along nicely\u2026 lots to do though","p_cat":"MiniLD","p_event":"LD28","p_time":"1393087080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"503221","us_name":"beforan","us_username":"beforan","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Well, getting the splitscreen 2 player viewports going was much quicker than i expected, though some of that is definitely thanks to existing libraries.<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/cJVAymQ.png\"><img class=\"alignnone\" alt=\"\" src=\"http:\/\/i.imgur.com\/cJVAymQ.png\" width=\"450\" height=\"300\" \/><\/a><\/p>\n <p>In other news, the procedural map generator seems to be working fine and dandy: the development progress is somewhat documented and demonstrated in the videos below, for anyone that cares.<\/p>\n <p><span id=\"more-330768\"><\/span><\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/uHsDMoTTZg4?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/qlQGlBGDOww?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/2WodiHd0Fq8?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>&nbsp;<\/p>","time":"February 22nd, 2014 11:38 am","title":"Getting along nicely\u2026 lots to do though"}