Noobing with Batch: New Project

I barely make posts here on Ludum Dare but I am planning on making a new game in the old, rusty and dirty piece of s*it “Batch”. If you don’t know what batch is. It’s pretty much a scripting language made for the old DOS operating system created by Microsoft.

I guess its no good for making graphical games. But I guess it will do for a good ole’ text adventure game. My new project is called “Spacecraft”. Its not what you think it is. Infact it has barely anything to do with spacecraft. Or space in that matter. Pretty much the game “Minecraft” the hit wonder. Re-created in the batch programming language. It seems pretty promising at the moment, although my will power is never good enough to carry a game past about a couple of weeks.

Here is a quick screenie of the code below:

 

 

code screenie 1

 

And here is another screenie of the game:

game_screenie game_screenie2

 

As you can see it is only the starting screen and the world selector that is done at the moment. Although I just feel that this is a very promising project and will work hard on it for a bit of a while.

Thanks for reading this very rare post from me.

-James Foley(That programming dude).

Comments

Jacob123
05. Feb 2014 · 20:28 UTC
I used to make silly Batch games too! ‘Twas fun!
05. Feb 2014 · 22:00 UTC
Neat. Batch is fun, though I’ve never made a ‘game’ in Batch before.
06. Feb 2014 · 07:16 UTC
I used to make that stuff to in Batch.

Debugging is especially s**t.

But programming in it, is pretty fun, thought the limits of Batch are soon, you could create many stuff.
06. Feb 2014 · 16:38 UTC
@joppiesaus I totally agree with your comment and it is especially S*it to debug in batch because you have to restart the program just to debug one part of the game xD