Game Development

Hello Ludum Darer’s,

I find that when I go to develop a game for Ludum Dare, or any other time for that matter, I find that I can never get anything done quickly, and that is because of the way in which I attempt to do things.  One of the things that doesn’t help is that I have no real idea of how a game should be laid out, this causes issues when coming to add new screens, new levels, and other objects into a game.

I am hoping that someone out there will read this post and have some ideas to help me on in my journey of developing games, and how I should be tackling the task.  I see people who, in the same amount of time that I have had, create much more of what is starting to look like a game when I have nothing because of the problems I encounter while trying to make one myself.

Comments would be appreciated, so please, if you have any ideas of how I should move forward please leave your ideas in the comments.

Comments

Photon
01. Feb 2014 · 15:08 UTC
First, don’t forget that most vets put in a lot of work to get where they are and be as efficient as they are. They didn’t learn how to throw a game together in 48 hours overnight, and it can take a long time to get comfortable making games. I’ve been at it since about mid-late 2012 and I’m still no expert. I’ve been trying though. :)
01. Feb 2014 · 16:16 UTC
I have no real idea of how a game should be laid out, this causes issues when coming to add new screens, new levels, and other objects into a game.
02. Feb 2014 · 08:38 UTC
My two first attempts at making games in adult life took about half a year and seven days respectively. The latter was submission to a miniLD. The reason they took very long time was not so much that I wasn’t working on them. Rather I was inexperienced and I was trying to do everything myself. I was coding in python with only pygame to help. The very next game I switched to Unity3D and I did something that actually worked as a 3D game even if I had to learn both Unity and Blender during the 48h of the LD. Now Unity is just one in an array of tools out there that all share the nice feature of taking care of all things you really don’t need to be bothered with. I would, start by investigating these type of platforms (you can find them by seeing what people have used in the last round of LD for example). That is the technical starting point. E.g. if you feel you get stuck in programming details, maybe try using puzzlescript or similar and see how that works.
racarate
04. Feb 2014 · 20:48 UTC
One thing that worked for me was to start small. Before my first public jam (GGJ2012), three of my friends held a one-day jam at my house. That was good practice. See if you can organize the same, then critique each other’s pieces afterwards and try to teach each other tricks you discovered.