{"author_name":"jacklehamster","cat":"Uncategorized","comments":[{"author_name":"","time":"January 24, 2014 11:02 am","epoch":1390579320,"text":"Winning should mean something. The harder a game is, the prouder you feel when you win it. But the harder a game is, the less people will be capable of winning it.","spam":"N"},{"author_name":"dalbinblue","time":"January 24, 2014 9:07 pm","epoch":1390615620,"text":"What you need to remember is that a game is ultimately a form of entertainment, and as a result people will play a game for pleasure.  People will want to feel like they are accomplishing something over time and get the flow of endorphins going.  This doesn&#8217;t mean that you make a game easy and yell you win as loud as possible to the player as often as you (though Peggle does this successfully).  You do need to give small rewards and give the player the sense of progression or the player will feel like game is a chore and just walk away.","spam":"N"},{"author_name":"","time":"January 25, 2014 2:10 am","epoch":1390633800,"text":"Really great discussion here.","spam":"N"},{"author_name":"","time":"January 25, 2014 6:32 am","epoch":1390649520,"text":"Let&#8217;s do some mathematics","spam":"N"}],"epoch":1390565160,"likes":10,"metadata":{"p_key":"33845","p_author":"jacklehamster","p_authorkey":"20841","p_urlkey":"69387","p_title":"Can games be made too difficult?","p_cat":"Uncategorized","p_event":"LD28","p_time":"1390565160","p_likes":"10","p_comments":"4","p_status":"UPD5","us_key":"20841","us_name":"jacklehamster","us_username":"jacklehamster","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><span style=\"line-height: 1.5em\">Lately, I\u2019ve had a few decisions to make in terms of the difficulty of the games I produced. I made this soccer game, which was apparently insanely difficult. I did spend a lot of time trying to win a match, and felt pretty satisfied when I did. When it came to releasing a test run of that game, it turns not only nobody was able to beat it, but nobody could even get a draw! (ok I think one person managed to win). Still, I struggled before reducing the difficulty, because I felt that players should really try to beat the challenge. On the other hand, one thing to keep in mind is that a level of difficulty that\u2019s too high really drives popularity down, because let\u2019s face it, it\u2019s no fun when you can\u2019t win ;-\/\u00a0I decided to tone down the difficulty so that winning a match now is as difficult as it was to get a draw, and now it\u2019s still very difficult to win by more than one. (I\u2019ll try to add more levels in practice mode to draw people in.). Okay, I had to cave in. It\u2019s concerning though, have gamers become softer, are easy going games now becoming the standard?<\/span><\/p>\n <p><a title=\"Can games be made too difficult?\" href=\"http:\/\/jacklehamster.wordpress.com\/2014\/01\/24\/can-games-be-made-too-difficult\/\">&#8230; read more:<br \/>\n http:\/\/jacklehamster.wordpress.com\/2014\/01\/24\/can-games-be-made-too-difficult\/<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fine-tuning\/\" rel=\"tag\">fine tuning<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-difficulty\/\" rel=\"tag\">game difficulty<\/a><\/p>","time":"January 24th, 2014 7:06 am","title":"Can games be made too difficult?"}