{"author_name":"Kerinova Studios","cat":"MiniLD","comments":[],"epoch":1389583800,"likes":0,"metadata":{"p_key":"33859","p_author":"Kerinova Studios","p_authorkey":"506255","p_urlkey":"69402","p_title":"Mini Ludum Dare 48: Day Two Devlog","p_cat":"MiniLD","p_event":"LD28","p_time":"1389583800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506255","us_name":"Kerinova Studios","us_username":"Kerinova Studios","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Hello everyone, and <a href=\"http:\/\/ictuateanomaly.blogspot.com\/2014\/01\/mini-ludum-dare-48-day-zero-devlog.html\" target=\"_blank\">welcome<\/a> <a href=\"http:\/\/ictuateanomaly.blogspot.com\/2014\/01\/mini-ludum-dare-48-day-one-devlog.html\" target=\"_blank\">to<\/a> day Two of my <a href=\"http:\/\/www.ludumdare.com\/compo\" target=\"_blank\">Ludum Dare<\/a> Game Development. This is for Mini Ludum Dare 48. I am\u00a0developing a game called Death Plot. You can read about it<a href=\"http:\/\/ictuateanomaly.blogspot.com\/2014\/01\/mini-ludum-dare-48-death-plot-design.html\" target=\"_blank\"> here<\/a>. Anyway, today (Technically yesterday, I am writing it a day late.) was a very unproductive day. Today was the first day that I had <a href=\"https:\/\/twitter.com\/kerinova_seb\" target=\"_blank\">Sebastian<\/a> <a href=\"http:\/\/wallofintellectualnonsense.blogspot.com\/\" target=\"_blank\">Benjamin<\/a> in the room with me, and we both did awful. <a name=\"more\"><\/a> All I managed to do is as follows:<\/p>\n <ul>\n <li>I streamed on my <a href=\"http:\/\/twitch.tv\/ictuateanomaly\" target=\"_blank\">Twitch<\/a> Channel (uploaded to <a href=\"http:\/\/youtube.com\/kerinovastudios\" target=\"_blank\">YouTube<\/a> now (or soon, depending on when you read this))<\/li>\n <li>I re-implemented GameStateManagement, because the previous implementation was very bad. It was far too complex, and was creating way too many bugs. I decided to use a simpler Enum and Switch based one.<\/li>\n <li>I fixed and introduced various bugs<\/li>\n <li>I implemented a very buggy version of player bullets. Now\u00a0one of the players shoots, but it is in the wrong start position, and goes the wrong direction.<\/li>\n <\/ul>\n <p>I can tell you, seeing as I\u00a0am writing this Day two blog on Day three, that things go much better on day three.<br \/>\n You can follow my Ludum Dare blogs on: <a href=\"http:\/\/www.ictuateanomaly.blogspot.com\/\">www.ictuateanomaly.blogspot.com<\/a> or twitter.com\/Kerinova_xeon<\/p>","time":"January 12th, 2014 10:30 pm","title":"Mini Ludum Dare 48: Day Two Devlog"}