{"author_name":"neipo13","cat":"MiniLD","comments":[],"epoch":1389531660,"likes":0,"metadata":{"p_key":"33887","p_author":"neipo13","p_authorkey":"21878","p_urlkey":"69430","p_title":"Overthrow \u2013 Day Two","p_cat":"MiniLD","p_event":"LD28","p_time":"1389531660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21878","us_name":"neipo13","us_username":"neipo13","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Today didn&#8217;t quite go as well as planned. My fiance hit a bad pot hole in the road and flattened both her tires going into work, so I had to go pick her up and take her around . Lost a few hours there. Also ended up struggling getting some code working, but I did end up getting the mechanics of the game in place. It&#8217;s actually playable! Unfortunately it looks like crap; my art abilities are lacking and I chose too small a tile size to allow larger puzzles. Probably would have been better off having larger tiles and less space to build (or better yet larger tiles and a camera that resizes appropriately). Oh well.<\/p>\n <p>It&#8217;s actually Sunday morning and I have to go into work. Probably won&#8217;t be able to work on the game until around 7pm. Plan on having a late night getting it finished and presentable! Will post a #screenshotsaturday (even though it&#8217;s Sunday) once I get back from work.<\/p>\n <p>SUNDAY GOALS:<\/p>\n <ul>\n <li>Finish UI<\/li>\n <li>Get title\/splash screen made<\/li>\n <li>Get level select Made<\/li>\n <li>Improve the particles for dying units (looks like a red firework right now)<\/li>\n <li>If there&#8217;s time improve the camera and have it zoom to the closest in point where all units are on screen.<\/li>\n <\/ul>","time":"January 12th, 2014 8:01 am","title":"Overthrow \u2013 Day Two"}