Progress Report
Got a lot done today, nine items on my sixteen-point to-do list, in addition to three I knocked out yesterday, leaving me with four things left to do, music, SFX, menus, and particle effects. I plan to use SFXR for the SFX, which should take no longer than half an hour at most, and use a music generator for the soundtrack (I have no talent at creating music, and I still have to look into which program I can use). Menus I had nearly complete today when along came a bug and completely messed up my ball motion, making the game near unplayable. While it turned out to be that the ball was being launched every Update loop instead of just once, but that took me an hour or two to find. In the process, of course I smartly ended up deleting my menu and its code. Although it’s not too much, so it should be pretty quick. Particle effects are for extra juice, but it’s last priority. And all this is on top of doing homework for school on Monday. Here’s a new screenshot, demonstrating the new score display, the color change (colors lerp-change every time the ball hits a paddle), and the “Camera Spin!” effect, one of four “rule corruptions” that occur randomly every time the ball hits a paddle.

Colors! Lines! Angles!