Things that bugs me…

I know that everytime someone came to question this, but somethings have been bothering me for a long time:

 

The first thing is, there is no rule about the content in Jam event, so, I could use every asset I can find as long I have the rights to use it?

I mean…really?

So I could mod a game (I mean, use it’s assets to make another one), use personal libraries, use art that I made for other games and etc?

Just to be sure, it is really allowed?

I’m not criticizing, just asking if it really is like this.

 

About the Comp part, “4. All publicly available libraries and middleware are allowed”, so if I say before the start of the jam “hey guys, I’m gonna to use this package that has all the code that I need, you can download here if you want” it is allowed?

 

Again, I’m not criticizing, just asking.

 

PS.: I read the “For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use”, just want to be sure.

Tags: rules

Comments

11. Jan 2014 · 20:55 UTC
As I understand it, that’s correct. People have been known to code their own kits beforehand and offer them as a download a few days prior to the compo. Personally, I think that’s OK. People do amazing things with Unity and its ilk, but interestingly the end results are not THAT mych better than games written from scratch.
Jamcount
11. Jan 2014 · 21:05 UTC
I personally make my assets myself or i dont really think, i can call it “My game”
12. Jan 2014 · 04:41 UTC
Before I comment any further, I must agree with udo and say that most of the better games of the Ludum Dare are indeed made from scratch. But, there are the ones that don’t are made from scratch and the ones that pretend that everything was made within the time of the event, because there is no rule saying that they must credit for what they did use.