{"author_name":"tayl1r","cat":"MiniLD","comments":[],"epoch":1389438060,"likes":2,"metadata":{"p_key":"33936","p_author":"tayl1r","p_authorkey":"5556","p_urlkey":"69480","p_title":"Last Word","p_cat":"MiniLD","p_event":"LD28","p_time":"1389438060","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5556","us_name":"tayl1r","us_username":"tayl1r","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><img class=\"aligncenter size-full wp-image-328894\" alt=\"Untitled-2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/01\/Untitled-2.png\" width=\"82\" height=\"82\" \/><\/p>\n <p>I have an idea for this Mini-Ludum Dare that progressively got further away from the themes the more it rolled around my brain. They will still be incorporated into the\u00a0<em>setting<\/em>\u00a0but I was hoping to use the themes mechanically as well. I guess it doesn&#8217;t matter too much for a Mini-Ludum Dare and, hey, the theme didn&#8217;t seem to matter much in LD28 either (oh snap, did he go there).<\/p>\n <p>Because background noise and shaky hand-cam are the best way to present stuff I have made a <a href=\"https:\/\/vine.co\/v\/h32txUFjBeT\">Vine of my progress so far<\/a>. Right now I have all the player character mechanics in, but everything they interact with and the world itself is very much a work in progress.<\/p>","time":"January 11th, 2014 6:01 am","title":"Last Word"}