{"author_name":"Chewynouget","cat":"MiniLD","comments":[],"epoch":1389366060,"likes":0,"metadata":{"p_key":"33973","p_author":"Chewynouget","p_authorkey":"18361","p_urlkey":"69517","p_title":"I\u2019m in!","p_cat":"MiniLD","p_event":"LD28","p_time":"1389366060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18361","us_name":"Chewynouget","us_username":"chewynouget","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m in for MiniLD 28! <\/p>\n <p>My tool set will be:<\/p>\n <p>Language : As3 \/ C#<br \/>\n Engine : Flashpunk or XNA \/ MonoGame<br \/>\n Art : Flash or ASEprite<br \/>\n Music : PXtone<br \/>\n Level Editor : Ogmo Editor<\/p>\n <p>I&#8217;ve been dabbling in a lot of XNA recently, but I don&#8217;t think I&#8217;m ready to use it for this compo. I may create a post compo version in XNA though. I actually started a flash game today, but held it for MiniLD &#8212; There was no way to import &#8220;Conspiracy&#8221; into it.<br \/>\n Have fun!<\/p>","time":"January 10th, 2014 10:01 am","title":"I\u2019m in!"}