Bullets Rating Analysis

First of all thanks to all who played and rated our game. We especially enjoyed watching streamers playing our game, one of the most memorable moments, to me, was watching Leth (Wanderlust & Risk of Rain) playing it. It was extremely rewarding! I tried setting up a stream of myself playing LD games to try and give someone else that same experience, but I didn’t get it working properly :(

This was our first LD entry and we learned loads with it, not only technically, but regarding employing certain abilities, time management and all the other things that come with the pack.

We placed #12 in Graphics, which is unbelievable! Our average score was closer to a 5 than a 4, that leaves me speechless. I’m so glad that people appreciated the art so much, we dedicated a lot to graphics. Which also explains why other areas didn’t reach the same tier.
We placed #119 Overall, which is exciting, but showed us that we could’ve dedicated less to graphics and more to improving the overall experience, as shown with our #141 in Fun. Perhaps that is the most important category of them all, there’s nothing more rewarding than to know that people are having fun with something you made, we’ll definitely invest more in that on the next LD! :)

I think some buggy and poorly tuned values hindered our overall ratings, which eventually got fixed in a post-compo version. The community’s feedback helped us really focus on fixing them and we’d love to hear any feedback about our post-compo, especially if you have already played the compo version of the game.

So, once again, I’d like to thank the awesome LD community as well as leave the link to our post-compo version, should anyone like to try it out :)
Post-Compo Version