Schönen Dank
First of all, congratulations to all my fellow LD participants. I’ve played a ton of awesome games from the compo and, now that the results are out, I’m finding a bunch of the cool games that I missed out on during the voting period. It’s a lot of fun to see how much people are capable of creating within such a limited period of time. Impressive work all around.
Now on to the self promotion…
Back during the August Ludum Dare, I made my first video game ever. It was alright. I was (and still am) incredibly proud of what I was able to accomplish my first time out, but it wasn’t an incredibly strong game. I cracked the top 100 in mood and received generally positive feedback/ratings, but it had a ton of flaws. It wass a strong start but I wanted to make sure I improved for LD28. As I was preparing for LD28 I had set my sights on a particular target – to reach the top 100 in four categories. I knew that I was aiming high and that I likely wouldn’t hit the target, but that’s what I told myself that I was aiming for. Sadly, I didn’t get four categories within the top 100.
I got five. Four of which were in the top 25. On top of that, I somehow ended up with 1st place in Audio. Which was WAY more than I expected. If I’m reading this graph correctly, I believe that I’ve improved:

And it seems that my ranking has given my game a SLIGHT boost in plays over the last 24 hours. My game has been played more in the last 24 hours than the previous 3 weeks combined. A significant majority are from Germany for some reason. (Danke für die Unterstützung!)
As you may have guessed, I’m really excited by my results this time around. I’m working on developing the post-compo version of my game further and, for the time being, all updated versions will be available on Kongregate. Look for new levels (including new music) in the coming weeks. And I’m on Twitter, Soundcloud, and them Facebooks if you feel like pursuing our online friendship further. You know you want to.

