Destructoblast: Results
#67 Fun(Jam) 3.54 (Previous rank: #115)
Not bad at all! I’m always happy to end up in the top 100 for anything and I think Fun is probably the second-most important category of them all (Overall being #1, of course.) Speaking of which…
#95 Overall(Jam) 3.54 (Previous rank: #83)
I’m also in the top 100 for Overall! Yay!
I’m slightly torn about this one though, seeing as my last game was #83. Still, it’s a good accomplishment.
#100 Graphics(Jam) 4.00 (Previous rank: #114)
Damn it. I was just talking to a friend of mine yesterday and I mentioned to him that I was hoping to finally end up in the top 100 for the Graphics category. Specifically, I said I was hoping to “Finally end up in the double digits.” I guess I got the next best thing, which is fine, I guess…
#160 Mood(Jam) 3.25 (Previous rank: #236)
I never really bothered with writing a story or creating a distinct setting in my previous games. This is the first time I attempted to fill in the world a bit (though not to great extent), and I’m glad to see that reflected here.
#205 Humor(Jam) 2.58 (Previous rank: #399)
This one went hand-in-hand with the Mood, I guess. I saw an opportunity to toss in a bit of humor and I took it.
#227 Innovation(Jam) 2.97 (Previous rank: #8)
Innovation wasn’t really one of my goals when I made this, so I don’t mind at all that this is one of my worst scores. Matter of fact, I’m a bit surprised that I did this well here, none of this stuff seems all that creative or original.
#330 Theme(Jam) 2.59 (Previous rank: #131)
I’m not surprised this is at the bottom. In my previous game I found that the theme was getting in the way of the gameplay, so I decided to give the theme a lower priority this time around.

so, mission accomplished!