post-compo!
I set out to create a postcompo version of blomster and I am finally happy with it. It’s still rough around the edges, but I need to learn how to finish stuff! I think I want to write a post mortem also, but that has to come in a couple days, I need to go to bed now!
The post-compo version is mostly tweaking, the levels are all redesigned, but follow the original principles. If you have played the original you will stroll through the new one with no problem! The damn confusing door level has also been fixed, heh. Will write more about this later though, good luck everyone!
Try my game, the original ooor the postcompo version here!
ps. if there is still time, why not throw me a rating while you are at it? ๐
