{"author_name":"KumoKairo","cat":"LD #28","comments":[],"epoch":1388485560,"likes":1,"metadata":{"p_key":"34055","p_author":"KumoKairo","p_authorkey":"26435","p_urlkey":"69600","p_title":"One Touch Of Music post-Mortem and post compo mobile version","p_cat":"LD #28","p_event":"LD28","p_time":"1388485560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"26435","us_name":"KumoKairo","us_username":"kumokairo","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>After the LD 28 I was very busy with my educational projects, so I&#8217;m gonna use some free time to share some thoughts about this compo with you. (compo version of the game lives <a title=\"here\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=26435\" target=\"_blank\">here<\/a>) For those who won&#8217;t read the post &#8211; android mobile version is <a title=\"here\" href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.FerretSyndicate.OneTouchOfMusic\">here<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/512_Rounded.png\"><img class=\"alignnone size-medium wp-image-327118\" alt=\"512_Rounded\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/512_Rounded-300x300.png\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/512_Rounded-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/512_Rounded-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/512_Rounded.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It was my first Ludum Dare to participate in and I was very excited to be a part of this event. I&#8217;d like to start with what went wrong.<\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <p>The day this compo began I had to spend almost all day at the university as there was an exam for me to pass. At first I even thought that I won&#8217;t be able to create a game in time. But at the same time I had a lot of time to think the theme over. There was a swarm of thoughts but I didn&#8217;t really liked any of it until I thought of this one &#8211; a music puzzle with <em>one-touch-to-pass-the-level<\/em>. At that time I was dead sure that it totally covers the theme so I rushed to implement it once I got home. But there was a small problem &#8211; as people started to play this game, it turned out that some of them thought it didn&#8217;t really correspond the theme. So I thought it all over and understood that those people were right. Partially. I don&#8217;t really think that it&#8217;s a witty interpretation of the theme, but it doesn&#8217;t fall out of it either.<\/p>\n <p>The second problem &#8211; I had an overall image of the game in my head, but I didn&#8217;t really know how it should be done until I actually started to work on it. I had no idea how the game should look and sound overall, so it was a bit confusing like &#8220;what to do next? Maybe this? Or maybe this?&#8221;<\/p>\n <p>The third (and the most serious) problem &#8211; there was no ready-to-use scale sounds of the piano (ridiculous). I spent several hours looking for it on all possible free sound resources but didn&#8217;t manage to find any. I found a Cello scale instead (which is good, but I really wanted the piano). I had no music making software so I couldn&#8217;t make these sound by myself.<\/p>\n <p>The fourth problem &#8211; GUI. Unity3D OnGUI system is a hell. You have to calculate all the rectangles, scale, align, move and animate all of it programmatically. I decided to drop it and created my own GUI system based on sprites. It&#8217;s pretty straightforward, but it&#8217;s way more effective than the OnGUI system.<\/p>\n <p>And I totally forgot to start recording a timelapse from the very beginning. I was working for several hours when I remembered of it.<\/p>\n <p><strong>What went right<\/strong><\/p>\n <p>New Unity3D native 2D system really rocks! I&#8217;ve made a working prototype in no time! I had some problems with animation, I&#8217;ve never really worked with it in Unity, but overall it was pretty easy and fun to make a full 2D game in Unity3D<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-14-23.40.441.png\"><img class=\"alignnone size-large wp-image-327139\" alt=\"Screenshot 2013-12-14 23.40.44\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-14-23.40.441-550x301.png\" width=\"550\" height=\"301\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-14-23.40.441-300x164.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-14-23.40.441-550x301.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I really knew what I can make in 48-72 hours so I didn&#8217;t think of any impossible tasks. In fact, I was able to create even more content than I planned. On the second day I was lazy enough to play demo (and final) versions of other LD games here.<\/p>\n <p>I&#8217;ve made a version that I was happy with when it was about 10 hours until the main (48h) deadline. I went for a compo because I used some creative common stuff. I submitted it and started playing others games.<\/p>\n <p>It took some time to create a mobile version of the game (I was busy with my education again) but here it is &#8211; you can now play it on your android device! It&#8217;s free (and add-free)<\/p>\n <p>https:\/\/play.google.com\/store\/apps\/details?id=com.FerretSyndicate.OneTouchOfMusic<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot_2013-12-31-12-31-10.png\"><img class=\"alignnone  wp-image-327140\" alt=\"Screenshot_2013-12-31-12-31-10\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot_2013-12-31-12-31-10-550x828.png\" width=\"253\" height=\"380\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot_2013-12-31-12-33-01.png\"><img class=\"alignnone  wp-image-327141\" alt=\"Screenshot_2013-12-31-12-33-01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot_2013-12-31-12-33-01-550x828.png\" width=\"248\" height=\"373\" \/><\/a><\/p>\n <p>iOS version is coming out soon.<\/p>\n <p>It was pretty fun for my first Ludum Dare!<\/p>\n <p>Cheers!<\/p>","time":"December 31st, 2013 5:26 am","title":"One Touch Of Music post-Mortem and post compo mobile version"}