{"author_name":"afterisk","cat":"LD #28","comments":[],"epoch":1388373720,"likes":1,"metadata":{"p_key":"34063","p_author":"afterisk","p_authorkey":"29370","p_urlkey":"69608","p_title":"Trial: Behind the Scenes & Post Mortem","p_cat":"LD #28","p_event":"LD28","p_time":"1388373720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"29370","us_name":"afterisk","us_username":"afterisk","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/LudumDare-Final.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/LudumDare-Final.png\" alt=\"Ludum Dare Afterisk Trial\" class=\"aligncenter size-full wp-image-326979\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/LudumDare-Final-550x366.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/LudumDare-Final.png 900w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><\/a><\/p>\n <p>Hi Everyone, our take on the theme was an action\/arcade game based on a randomly generated grid that was filled with colors and mines. The player could select one color to reveal at a time, thus showing the safe cells. This game came out much harder than we expected since there was little skilled involved. We ended up creating special abilities to balance it out: such as armor, reveal, jump, etc. Also, we tied each ability\/color to a positive character traits: courage, perseverance, resilience, and forgiveness. Here&#8217;s a run down of the good and the bad:<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>Polish. The game had logo, sound, artwork, and there were no bugs.<\/li>\n <li>Although difficult, the game was generally fun.<\/li>\n <li>The visual design was minimalistic, colorful, and most importantly, something we produced within our skill and time limitations.<\/li>\n <li>We experimented with a new creative process and the result was not too shabby. We plan to keep refining our approach.<\/li>\n <li>Easily published for Web, Windows, and OSX using Unity. We wanted the game available to as many people as possible.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>The game was really challenging because we didn\u2019t have enough gameplay elements to empower the player. We could have identified this sooner and planned accordingly.<\/li>\n <li>It was more based on luck than skill. It didn\u2019t feel like you can improve skill and overcome the challenge.<\/li>\n <li>We aimed for 5 minute game session, it averaged 30-45 seconds.<\/li>\n <li>The introduction story was conceptualized after the core mechanics. It was trying to provide purpose via a \u201cspiritual elements\u201d concept, which was too abstract for such a literal game.<\/li>\n <li>There was no tutorial or instructions. We just tossed the player into deep waters without teaching them how to swim.<\/li>\n <\/ul>\n <p>Even though our creation is essentially a \u201cglorified minesweeper variant\u2019, we are very happy with the game. We are continuing to work on it and making it the best it can be.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Trial-Gameplay.gif\"><img class=\"aligncenter size-full wp-image-326962\" alt=\"Trial Gameplay\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Trial-Gameplay.gif\" width=\"400\" height=\"225\" \/><\/a><\/p>\n <p><strong><a href=\"https:\/\/afterisk.wordpress.com\/2013\/12\/28\/ludum-dare-28-game-jam-behind-the-scenes-post-mortem\/\" target=\"_blank\">Full Article with Behind the Scenes<\/a><\/strong><\/p>\n <p><strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29370\" target=\"_blank\">Play our Ludum Dare submission: Trial!<\/a><\/strong><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/action\/\" rel=\"tag\">action<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/colors\/\" rel=\"tag\">colors<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/grid\/\" rel=\"tag\">grid<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/random\/\" rel=\"tag\">random<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"December 29th, 2013 10:22 pm","title":"Trial: Behind the Scenes & Post Mortem"}