{"author_name":"DaleP","cat":"LD #28","comments":[],"epoch":1388344500,"likes":2,"metadata":{"p_key":"34067","p_author":"DaleP","p_authorkey":"25195","p_urlkey":"69612","p_title":"Postmortem: Captain Spacebeard","p_cat":"LD #28","p_event":"LD28","p_time":"1388344500","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"25195","us_name":"DaleP","us_username":"dalep","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><img class=\"alignnone size-full wp-image-319662\" alt=\"Captain Spacebeard in The Centauri Run\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-15-at-11.13.26-PM.png\" width=\"479\" height=\"117\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-15-at-11.13.26-PM-300x73.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-15-at-11.13.26-PM.png 479w\" sizes=\"(max-width: 479px) 100vw, 479px\" \/><\/p>\n <p>If you haven&#8217;t played my vertical-shmup-with-nonviolent-options, it&#8217;s <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=25195\">here<\/a>.<\/p>\n <h3>Origin<\/h3>\n <p>After going for a more novel (read: difficult to implement) time-travel-based game mechanic in my <a title=\"Time Loopy, my entry for LD 27\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=25195\">previous LD entry<\/a>, I decided early on that I wanted to do something simpler this time, but focus more on executing it well. I also had space on my mind thanks to the recent beta release of Starbound. The first idea I had that I really liked was a top-down shooter along the lines of Elite or Escape Velocity, but where those games offer you numerous upgrades for your ship, you would only get one: maybe it&#8217;s a single weapon, maybe it&#8217;s a tractor beam, maybe it&#8217;s an afterburner or cloaking device or extra shields. To keep it simple, I decided to go with a vertically scrolling shoot-em-up to allow for simple, linear level design and not a lot of story to write, allowing me to focus on the mechanics. The first generic space pirate name that came into my head: Spacebeard the Pirate. Arr.<\/p>\n <h3>Things that went right<\/h3>\n <p>I think I did a decent job making a game that accommodates the different play styles offered by the different ships. If not, at least I learned from it. Namely, that offering three different mutually-exclusive options for how to play adds a lot of time testing every single level edit.<\/p>\n <p>Art: To make the player ship, I just drew one &#8220;base&#8221; ship and changed the color, cockpit position, and weapon\/device attached to the wings. This approach worked wonderfully as it allowed me to give each ship a distinctive look with little time and effort. I applied the same modular approach to enemies as well and was able to create a decent variety while maintaining a constant style.<\/p>\n <p><img class=\"alignnone size-large wp-image-326755\" alt=\"Screen Shot 2013-12-29 at 2.05.35 AM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-29-at-2.05.35-AM-550x177.png\" width=\"550\" height=\"177\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-29-at-2.05.35-AM-300x96.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-29-at-2.05.35-AM-550x177.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-29-at-2.05.35-AM.png 1404w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <h3>Things that were cut<\/h3>\n <p>I originally narrowed down the range of ship abilities to choose from to four: a weapon, tractor beam, repulsor beam, and cloaking device.<\/p>\n <p><img alt=\"Screen Shot 2013-12-14 at 12.11.00 AM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-14-at-12.11.00-AM.png\" width=\"612\" height=\"157\" \/><\/p>\n <p>The first three made it into the final game. The cloaking device would have allowed the player to sneak past enemies for a limited time. Of course, that would require more complex enemy behaviors, which I also dropped due to time concerns in favor of a simple back-and-forth-while-shooting movement. It also would have been difficult to make a fun stealth game on top of the rest of the game (and pointless considering ~75% of players wouldn&#8217;t experience it in one playthrough), so I dropped the cloak ability. Near the end I needed an NPC and was pressed for time, so I guess you could say the cloak ship still made it after all.<\/p>\n <h3>Things that went wrong<\/h3>\n <p>The cockpit is one pixel off center on all of the player ships. Somehow I didn&#8217;t notice this until it was too late. Grr.<\/p>\n <p>Theme? Apparently the people commenting on the game aren&#8217;t picking up on my idea that\u00a0<em>you only get one<\/em>\u00a0ability on your ship. Whatever\u2014I didn&#8217;t care much for the theme anyway because it was too restrictive in how you could interpret it (See: all of the games where &#8220;you only get one [life\/projectile\/unit of time].&#8221; No matter how good many of these games actually were, 100 other people used the same exact mechanic).<\/p>\n <p>Pacing. Too much of the player&#8217;s time is spent waiting for enemies to come on screen. When tweaking the scrolling speed, I tried to find a balance between giving the player enough time to deal with the enemies and obstacles on the screen and moving forward fast enough not to be boring. If I ever work on this game more or make another vertical\/side-scroller, I&#8217;ll give the player control of their ship&#8217;s speed and limit weapon ranges so less happens offscreen.<\/p>\n <p>Level design: in retrospect, it was a bad idea to make the levels entirely out of asteroids. This probably confused a lot of players who picked the repulsor or tractor beam and wondered why they couldn&#8217;t manipulate the ones which were part of the level boundaries, which were poorly distinguished from the movable ones.<\/p>\n <div id=\"attachment_326760\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-326760\" alt=\"Poorly differentiated asteroids that serve totally different purposes. Pop quiz: which of these can you push with a tractor beam?\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/asteroid1.png\" width=\"300\" height=\"120\" \/><p class=\"wp-caption-text\">Poorly differentiated asteroids that serve totally different purposes. Pop quiz: which of these can you push with a tractor beam?<\/p><\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 29th, 2013 2:15 pm","title":"Postmortem: Captain Spacebeard"}