{"author_name":"Firellon","cat":"LD #36","comments":[],"epoch":1472527320,"likes":3,"metadata":{"p_key":"3407","p_author":"Firellon","p_authorkey":"59837","p_urlkey":"38872","p_title":"The Star Sector: Postmortem","p_cat":"LD #36","p_event":"LD36","p_time":"1472527320","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"59837","us_name":"Firellon","us_username":"\/author\/firellon\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Hi everyone,<\/p>\n <p>My team tried to Jam this weekend, and&#8230; failed miserably. We are late for a submission hour, struggling to make working production build of our game, and time had finally run out, at last. So I have no choice but to submit it here and finally show you why we&#8217;re late\u00a0for submission.<br \/>\n This game is quite big and is worth of three-days of ~14h team work each, and features 10 000 procedurally generated star sectors with procedurally generated enemies. Have fun exploring it, I shall say <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n <img class=\"alignnone size-medium wp-image-581134\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/4-300x158.jpg\" alt=\"4\" width=\"300\" height=\"158\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/4-300x158.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/4-768x404.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/4-550x290.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/4.jpg 1531w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><a href=\"https:\/\/firellon.itch.io\/star-sector\" target=\"_blank\">Play The Star Sector in Itch.io<\/a><\/p>","time":"August 29th, 2016 10:22 pm","title":"The Star Sector: Postmortem"}