{"author_name":"bsowers","cat":"LD #28","comments":[{"author_name":"","time":"December 28, 2013 4:15 pm","epoch":1388265300,"text":"I started out by attacking the debris artwork; took a while to work out who the enemies were with the new tiles <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1388248800,"likes":3,"metadata":{"p_key":"34074","p_author":"bsowers","p_authorkey":"29844","p_urlkey":"69619","p_title":"Blight Post Competition (Finished)","p_cat":"LD #28","p_event":"LD28","p_time":"1388248800","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"29844","us_name":"bsowers","us_username":"bsowers","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;ve taken this core idea as far as I really want to push it.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-28-at-1.25.40-PM.png\"><img class=\"alignnone size-medium wp-image-326726\" alt=\"Screen Shot 2013-12-28 at 1.25.40 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-28-at-1.25.40-PM-300x188.png\" width=\"300\" height=\"188\" \/><\/a>\u00a0\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-28-at-1.26.01-PM.png\"><img class=\"alignnone size-medium wp-image-326727\" alt=\"Screen Shot 2013-12-28 at 1.26.01 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-28-at-1.26.01-PM-300x186.png\" width=\"300\" height=\"186\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-28-at-1.26.01-PM-300x186.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-28-at-1.26.01-PM-550x342.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Mostly it&#8217;s a visual overhaul &#8211; almost all the graphics have been replaced with free visual alternatives. The major VFX have been redone. A few numbers have been tweaked, a few gameplay issues touched up, but largely it&#8217;s the same game.<\/p>\n <p>There are still some things that aren&#8217;t ideal, but I couldn&#8217;t find an alternative and don&#8217;t have the art talent to correct it myself. Would love to replace that timer at the bottom with something less garish.<\/p>\n <p>I may still hammer on the tech, but it wouldn&#8217;t be for the same game &#8211; I&#8217;d likely shift away from the &#8220;You Only Get One&#8221; theme and move toward a different experience. But the future of that is still undetermined.<\/p>\n <p>You can play it by <a href=\"http:\/\/www.theanimalfarmcreations.com\/blight\/BlightPostCompetition.html\">clicking here.<\/a>\u00a0And the original <a href=\"http:\/\/www.theanimalfarmcreations.com\/blight\/Blight.html\">is here.<\/a>\u00a0Obviously, if you rate it, rate the original <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29844\">(you can do that here)<\/a>.<\/p>\n <p>Cheers!<\/p>","time":"December 28th, 2013 11:40 am","title":"Blight Post Competition (Finished)"}