LightBringer is done.
It may be a bit confused ’cause I’ve just had a 30 minutes powernap in the last 39 hours.

It was hard, it was painfull but most of all : It was worth it.
That was my first Ludum Dare and I enjoyed every moment of it.
I was totally out of my comfort zone, If someone had said a year ago when I couldn’t differentiate a int from a float “you’ll see, soon you’ll be able to do a ludum dare alone” I would have answered “Nope. Nopenopenope. I can’t code, don’t want to learn how, I have other things to do”. They say to enjoy the small victories, but for me it is a pretty freaking big milestone.
Before this day, I had never released a game. I’ve been working on some stuff for the near and short term. But now, I have pushed a baby out of my fingers (that’s a strange metaphor, yes). I know that’s a weird looking kiddo, but i’m proud of it.
That was an experience. No fiddling around “mmmh, I don’t like this shade of red. And let’s move this one pixel to the left. Yeah that’s great”, no feature creep (maybe a bit a the end), everything straight to the point. It was savage. I probably produced some awfull code (I’ll look at it tomorrow after a good day of sleep), I made some terrible decision design-wise but in the end, the game is here and that all that matters.
10/10 would suffer during three day again.