{"author_name":"dudsen","cat":"LD #28","comments":[],"epoch":1388003160,"likes":3,"metadata":{"p_key":"34102","p_author":"dudsen","p_authorkey":"27029","p_urlkey":"69647","p_title":"Post More Them","p_cat":"LD #28","p_event":"LD28","p_time":"1388003160","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"27029","us_name":"dudsen","us_username":"dudsen","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I kinda feel that a Ludum Dare isn&#8217;t completed until a final post about the game you created, so I wanted to take this opportunity to do this postmortem stuff at least once, (since I didn&#8217;t use IRC chat or anything else social-related while participating in the compo)<\/p>\n <p><strong>Idea:<\/strong><br \/>\n 2D fighting game, limited to one single attack, the Hadoken! (Or as someone in the comments mentioned: &#8220;Beerdouken!&#8221;, which would probably fit better)<br \/>\n As an Input of the &#8220;special Move&#8221; a combination of letters need to be typed in, which get more complicated over time.<\/p>\n <p><strong>Goal:<\/strong><br \/>\n My first goal was finishing a game within the time. I find it very frustrating to not reach your goals until the deadline (at least the minimum implemented) so I tried to cut the mechanics down as much as possible, using only one screen and creating a fast paced \u00a0game.<\/p>\n <p>Don&#8217;t really know how I got to the idea using beer bottles as fireballs&#8230; Probably because I was listening to The Misfits at this point and connected the whole background of the game to a punk-ish concert feeling, which fitted the goal of being &#8220;fast paced&#8221; quite good.<\/p>\n <p><strong>Cool:<\/strong><br \/>\n Finished the game at a playable state. Thats it. No really, everything else had 1000 problems and I spend to much time on bullshit.<\/p>\n <p><strong>Shit:<\/strong><br \/>\n &#8211; ideas come and go, but an idea worth spending the whole weekend on (with the boundaries of a given topic) is one of the hardest parts in my opinion. Spend half of the first day on it &#8211; and that sucks :\/<\/p>\n <p>&#8211; No difficulty settings. The word or the speed of there opponents fireballs (err&#8230; beer bottles) are handled by random numbers, which are always the same. bummer. That makes it pretty much impossible for not so fast keyboard cowboys to play.<br \/>\n This leads to the fact, that the game is not balanced at all or the mechanics aren&#8217;t further explored.<\/p>\n <p>&#8211; Not enough sound. Especially the lack of sound effects or a visual feedback when making mistakes at typing results in confusion of the player.<\/p>\n <p>&#8211; A link to an external library .txt file for the words used for input. Instead there is an hardcoded array of 20 words. Disgusting, I know.<\/p>\n <p>&#8211; More content \/ levels \/ opponents . Ha, thats a good one. I spend the whole night from saturday to sunday creating one sprite sheet for a single character. Took me ages to get the Misfits skull on the shirt right:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/idle1.gif\"><img class=\"alignnone size-full wp-image-326329\" alt=\"idle\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/idle1.gif\" width=\"145\" height=\"236\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/attack.gif\"><img class=\"alignnone size-full wp-image-326328\" alt=\"attack\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/attack.gif\" width=\"195\" height=\"236\" \/><\/a><\/p>\n <p>Lesson learned: don&#8217;t do things you never did before, when having a deadline this close. And yes the role model was the original SFII Ken sprite sheet \ud83d\ude09<\/p>\n <p>&#8211; Massive problems with implementing the (very simple) game logic. Messed up some really easy to solve coding problems (not even coding : c# within unity). With less sleep comes less concentration. This consumed the most part of the valuable time. Phew.<\/p>\n <p>&#8211; Guess the list could go on, but the more I write here, the more the game looks like a piece of #*\u00a7$% \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>\n <p>If you still are interested to play, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=27029\">here ya go<\/a>.<\/p>\n <p>The good thing: In less than a minute you saw everything there is \ud83d\ude09 But still, I wanted it like that. So in a very strange way &#8211; did I succeed? With a lot of flaws and bugs, yes. To be honest, that feels pretty good. And even if I see the other high polished, unbelievable detailed results of people, which are so much better than my buggy entry, it&#8217;s still pretty cool to get something done within the time.<\/p>\n <p>And thats all about it right \ud83d\ude09 ?<\/p>\n <p>Wish you all happy holidays, lets see what you come up with at LD29 &#8211; See you in 4 months!<\/p>\n <p>.d<\/p>\n <p>PS: By the way, anyone knows why my some uploaded gifs doesn&#8217;t seem to play properly? Known wordpress problem or anything?<\/p>","time":"December 25th, 2013 3:26 pm","title":"Post More Them"}