Base code question!

For LD 28 I didn’t use any base code,  mainly because I didn’t know what is considered “base code”.
So I thought I should get myself informed for the next one! 😀
I use Unity, and I was wondering what exactly is considered “base code”.
If I created a first person player controller script, or a 2D platform player controller script, are these considered base code?
Thanks in advance. 😀

Comments

25. Dec 2013 · 05:18 UTC
There’s pretty much two terms allowed by the rules:

Base code – pretty much the bare minimum code to get a blank screen up and initialize all your libraries. This could include project files, make files, an empty “main” method, or whatever boilerplate your platform requires.

Personal libraries – any game related code or utilities you have that does not implement a specific game.
25. Dec 2013 · 17:30 UTC
In my uneducated opinion it is used in a very broad sense. Surely all the code that comes with Unity like the controllers, shaders etc. are sound, but i think many people here use libraries of their own making most extensively w/o declaring them specifically, because they are such general purpose routines, e.g. look at razoner who went through the pain explaining from which prior games he utilised the code for this LD, mainly because everyone was asking how he could accomplish so much in so little time.
OhFiddleDiddle
29. Dec 2013 · 14:39 UTC
Oh okay, thanks heaps guys. 😀