Wraith Post-Mortem
I’ve only done two LD’s so far, and I was happy the most with this one. I’m sure there were improvements I could have made, but I accomplished my goal with it, and that’s really what I was aiming for.
Some notable things about the process:
- I tackled gameplay first and worried about graphics and sound later, which was the right way to do this. Previously I tried to do all of them at once, and it ended up just confusing me and causing me to run out of time before I could get everything right.
- I made all the sounds from scratch using my microphone. The footsteps and the gun firing were both me making sound effects into the mic and then editing them heavily in a .wav editor until I was happy with the result. It should go without saying that I composed the music as well.
- On a technical note, this is the first time I’ve written coroutines (used during the map generation), and the first time I made a maze generator out of prefabs. (The process I used for “Where Am I?” was clunky and barely worked.) Regardless of how the scoring comes out, I can definitely say I came out of this with some additional experience.
- Because I had enough time left over, I implemented Oculus Rift support, and I was very pleased with the result. In hindsight though, I should have paid more attention to the size of the objects on the map. I had shrunk the player down to fit the prefabs, and I think it caused the camera to show everything extra tiny as a result. The only way to fix it would have been to redo everything in a larger scale, and that didn’t seem worth it since the 3D effect was still there, just not to scale. I’ll know next time.
- On retrospect, I should have used more colors in the textures. While the grays do give it a dreary sense, it felt too visually similar to “Where Am I?”, which was completely monochrome as well. (But at least the muzzle flash was in color!)
On another note, anyone who knows me knows that I love to watch play through and reaction videos for my games. If anyone has done one for Wraith (or knows of one that someone else has done), please let me know!
Comments
25. Dec 2013 · 15:41 UTC
One of my favorite games in the jam, well done!
