{"author_name":"lilinx","cat":"LD #28","comments":[{"author_name":"lilinx","time":"December 22, 2013 2:35 pm","epoch":1387740900,"text":"ho yeah and in the course of the jam, I purchased my Construct 2 license, because I had reached the limitations of the free edition. So now I&#8217;m a proud supporter of this awesome middleware.","spam":"N"}],"epoch":1387740300,"likes":2,"metadata":{"p_key":"34132","p_author":"lilinx","p_authorkey":"28339","p_urlkey":"69677","p_title":"Post-mortem, YOGO Submarines","p_cat":"LD #28","p_event":"LD28","p_time":"1387740300","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"28339","us_name":"lilinx","us_username":"lilinx","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Before I comply to the exotic LD tradition of self-analysis, allow me to express my disapproval of such a choice of words, &#8220;Post-mortem&#8221;, to name the telling of one&#8217;s game development. Deeds are not dead things, and dog-latin unfunny jokes are bad nerdery. Ladies and gentlemen, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28339\">\u00a0<\/a>let&#8217;s proceed.<\/p>\n <p>Ha yes,\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28339\">you may want to play the game, first<\/a>.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28339\"><img class=\"size-medium wp-image-323475 aligncenter\" alt=\"yogosubmarinesgameplay\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/yogosubmarinesgameplay-300x159.gif\" width=\"300\" height=\"159\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right<\/strong><\/p>\n <p>&#8211; I made a game. This game does somethings to your brain (actually, may lead to mental exhaustion if played too seriously).<\/p>\n <p>&#8211; Similar games may exist, but I never played them. So I had no &#8220;model&#8221; to emulate, and that made my weekend challenging and therefore, enjoyable.<\/p>\n <p>&#8211; Game looks decent enough to allow the players to focus on the gameplay.<\/p>\n <p>&#8211; I like how the idea links to the theme.<\/p>\n <p>&#8211; Technically, I learned a lot.<\/p>\n <p>&#8211; I&#8217;m going to re-use this one-earbud-each idea in all kind of games and art projects<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28339\"><img class=\"size-medium wp-image-325719 aligncenter\" alt=\"3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/36-300x224.png\" width=\"300\" height=\"224\" \/><\/a><\/p>\n <p><strong style=\"line-height: 1.5em\">What went wrong<\/strong><\/p>\n <p>&#8211; Making a 2 players game by myself, so I couldn&#8217;t really test it in real conditions. And because of this :<\/p>\n <p>&#8211; Default settings and rules are not optimized (e.g. game would be more suspenseful if the aim was to reach a score limit, the game board should be larger with more squares&#8230;).<\/p>\n <p>&#8211; Most people here play solo, so they can&#8217;t get a precise idea of how playing really feels like<\/p>\n <p>&#8211; Some of the sounds get unpleasant over time<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28339\"><img class=\"size-medium wp-image-325726 aligncenter\" alt=\"2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/215-300x224.png\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/215-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/215-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/215.png 1259w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Dreamingly listing the features of an hypothetical future build<\/strong><\/p>\n <p>&#8211; Built-in sound generator (kinda sfxr). New sounds generated for each game. The sounds are : abstract, very different from each other, and nice to listen to.<\/p>\n <p>&#8211; Collectable upgrades that change the course of the game (for example : suddendly randomize the other player&#8217;s sounds)<\/p>\n <p>&#8211; Fully customisable game rules (mine behaviour, level size, number of players, etc&#8230;)<\/p>\n <p>&#8211; More music tracks<\/p>\n <p>&#8211; Generally nicer looking<\/p>\n <p>&#8211; Tutorial<\/p>\n <p>&#8211; Extra modes : cooperative, adventure, solo, treasure hunt, king of the hill, turn-based&#8230;[EDIT] Counter-strike with terrorist submarines! [EDIT] UNDERWATER BOMBERMAN!!! PACMAN BUT WITH SUMBARINES!!! TOMB RAIDER MODE!!!! YOGO SUBMARINES GONE HOME!!!<\/p>","time":"December 22nd, 2013 2:25 pm","title":"Post-mortem, YOGO Submarines"}