{"author_name":"JoeManaco","cat":"LD #28","comments":[],"epoch":1387717260,"likes":7,"metadata":{"p_key":"34135","p_author":"JoeManaco","p_authorkey":"6837","p_urlkey":"69680","p_title":"Post Mortem: Tiny Thor \u2013 The Interview.","p_cat":"LD #28","p_event":"LD28","p_time":"1387717260","p_likes":"7","p_comments":"0","p_status":"UPD5","us_key":"6837","us_name":"JoeManaco","us_username":"\/author\/joemanaco\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><strong><em>Joe:<\/em><\/strong>\u00a0<span style=\"line-height: 1.5em\">Since no one asked us to do an interview about our <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=6837\">Ludum Dare\u00a0<\/a><\/span><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=6837\">submission <em>Tiny Thor<\/em><\/a> I thought I will interview you, Emme. Just to get used to\u00a0that feeling what it&#8217;s like to be a celebrity. Because that is the\u00a0reason we&#8217;re developing games in the first place, right?<\/p>\n <p><strong><em>Emme:<\/em><\/strong>\u00a0Well, Joe, actually I am in this business for the pretty booze and the cheap women. Or was it the other way &#8217;round?\u00a0Anyway, yeah, being famous (or rather infamous?) is pretty fun! I get loads of nice emails from people who wanna help me managing my money and stuff, and I am instantly surrounded by a crowd of people wherever I go.<\/p>\n <p><strong><em>Joe:\u00a0<\/em><\/strong>So, tell me: Was this your first Ludum Dare? Will you join for\u00a0another one in the future?<\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>It was my first, and it was cool, and I was rather surprised that we got into production mode so quickly. I definitely will contribute to the next LD!<\/p>\n <p><strong><em>Joe:\u00a0<\/em><\/strong>Which tools did you use to do the art and animation?<\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>I started with Graphics Gale, then shoved everything into Photoshop. Once you have a basic palette, it makes sense to work in PS, because its just very comfortable\u00a0for me.<\/p>\n <p><strong><em>Joe:\u00a0<\/em><\/strong>Your sprite of Thor is only 32 pixels in height. Aren&#8217;t you afraid the mighty Thor himself will punish you for your blasphemy?<\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>Ha! The larger they come, the harder they fall, so I am prepared for golden boy and his hammer. Bring him on!<\/p>\n <p><strong><em>Joe:\u00a0<\/em><\/strong>What&#8217;s your favourite game of Ludum Dare you&#8217;ve played so far?<\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>I like those with the simple ideas and polish, cause thats hard to get done in such a short timeframe.\u00a0The effort from <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=8631\">George Broussard<\/a> was very cool, but I am a sucker for dungeon games \ud83d\ude00<\/p>\n <p><span style=\"line-height: 1.5em\"><strong><em>Joe:\u00a0<\/em><\/strong>Who is the best coder and sexiest man alive?\u00a0<\/span><\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>Well, fishing for compliments, are we? Of course you are the best coder, and I am the sexiest man alive. So we both do what we do best!\u00a0But what about you?\u00a0<span style=\"line-height: 1.5em\">How did you get into coding?\u00a0<\/span><\/p>\n <p><strong>Joe:<\/strong>\u00a0I started to code as child on the Amstrad CPC of a friend and the PC of my father and later on my beloved Amiga 500.<\/p>\n <p><strong>Emme:<em>\u00a0<\/em><\/strong>How quickly did you get an idea of what to do for the Ludum Dare?<\/p>\n <p><strong>Joe:<\/strong>\u00a0I had this idea of a platformer where your only weapon is a stone you can throw away right from the start. But didn&#8217;t liked it. Since no better idea popped up after two or three hours I decided to give my first idea a try. Later on when playing around with the prototype the idea popped up to go with the Thor-theme and a hammer.<\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>If you could turn back time on the LD jam, would you do something differently?<\/p>\n <p><strong>Joe:\u00a0<\/strong>The source code has some ugly copy\/paste code in the collision system which did cost me quite some time in the end and I wished I had chosen a more general approach than copy the same code in each class over and over again. The physics are also quite ugly and very simple implemented and a physics engine like Box2D oder Chipmunk would have helped to get more realistic physics I guess.<\/p>\n <p><span style=\"line-height: 1.5em\"><strong><em>Emme:\u00a0<\/em><\/strong>You have been a megastar on the app store for quite some while now, is there any challenge left in the world of games for you?\u00a0<\/span><\/p>\n <p><strong>Joe:<\/strong>\u00a0Yes. Can&#8217;t talk about it right now, but in 2014 something BIG will happen.<\/p>\n <p><strong><em>Emme:\u00a0<\/em><\/strong>Blue pill or red pill?<\/p>\n <p><strong>Joe:<\/strong>\u00a0As I&#8217;m not the chosen one I&#8217;ll go with the blue one and have plenty of fun.<\/p>","time":"December 22nd, 2013 8:01 am","title":"Post Mortem: Tiny Thor \u2013 The Interview."}