One Outcome – we went for mood (again)
There was a strong earthquake; and you, as one of its fortunate survivors are stuck and lost within the ruins of the city. But all hope is not lost, as someone has managed to locate you and will surely help you get out.
This LD served a specific purpose for us, we wanted to specifically create a dialog-tree game, no matter what theme got chosen. We weren’t happy with the theme, it was one of our least favorite ones, but we managed to put together an idea in a matter of hours.
Our goals were simple: get familiarized with new Unity 2D features, learn how to write and implement dialog trees, and create a very moody game – something we succeed with StepOut – our last LD’s entry.
One outcome has but a few minutes of play time, but we managed to put together sound, music, animation and story direction that we believe brings it to life while it lasts. Everything went right during our creation process, and all set goals were met. Unity 2D features proved to be great, though still lacking some functionality or ease of use.
We didn’t manage to create an intro screen in time, but we figured it’s not really needed anyway as the game is so short.
If you haven’t yet, go play One Outcome! And let us know what impact, if any, it had on you. 
