CreatorSST: Enhanced Edition in the oven
Fellow dares,
During a the competition, we all must focus on THE most important thing: scope. It is absolutely important to keep things simple in order to achieve the goal of a fun game. Even this blog post was reviewed and edited a couple of times before being published.

I tried hard to focus the design on simple mechanics. It gave me an opportunity to give much more time to work on graphics and music, things that were completely negleted in the previous LD game i did. Also I created a loop schedule: think a new feature, program, art, think, program, art, think…

But while it was near from what i originally designed, there was a list of features that simply didnt make it due time constrains and bad decisions i did.
- Mute sound (I knew the game would take hours to play and the music loops would be )
- Complete tutorial, teaching the concepts of PowerUps and scrolling the creatures list
- Tiny tiny little creatures walking in the planets surface
- Visual rewards for players actions
- Some micro and major objectives
- Calculation of coins while the player was not playing
- Some extra logic about the creatures ecosystem, like “you must have 2 bugs to buy 1 scargot and 2 scargots to buy 1 snake”

For this reason, for the number of relevant feedback I got, I will work this weekend on an Enhanced Edition, which will get most of the above TODO list. I will post here tomorrow and Sunday all the updates.
regards,