{"author_name":"IHateATMFees","cat":"LD #28","comments":[{"author_name":"DanielSnd","time":"December 20, 2013 1:00 am","epoch":1387519200,"text":"Please, post-compo iOS\/Android version &lt;3 I&#039;d buy the heck out of it with more levels and on touch screen.","spam":"N"},{"author_name":"moonmayor","time":"December 20, 2013 1:24 am","epoch":1387520640,"text":"Very cool game! Great work. You should make that &#8220;scale&#8221; hint accessible in the game! DanielSnd is on to something. I would love to see this on a mobile device!","spam":"N"},{"author_name":"IHateATMFees","time":"December 20, 2013 5:49 am","epoch":1387536540,"text":"@Hegemege: Spinning the patterns was not something I thought of!  I struggled trying to think of ways to expand the mechanic.  Really enjoyed it!","spam":"N"}],"epoch":1387490340,"likes":3,"metadata":{"p_key":"34194","p_author":"IHateATMFees","p_authorkey":"22624","p_urlkey":"69740","p_title":"Postmorterm: E pluribus unum","p_cat":"LD #28","p_event":"LD28","p_time":"1387490340","p_likes":"3","p_comments":"4","p_status":"UPD5","us_key":"22624","us_name":"IHateATMFees","us_username":"ihateatmfees","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Here are a few postmorterm thoughts on my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=22624\">E pluribus unum<\/a>:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=22624\"><img src=\"http:\/\/i.imgur.com\/tJ0Oilt.gif\" \/><\/a><\/p>\n <p><strong>The idea:<\/strong> Including the last two LD&#8217;s, this is the third game I&#8217;ve ever made.  In my first two, the part I failed to accomplish was creating something that was fun to play (more specifically, something that <i>resembled<\/i> a game).  So I needed something that was both simple, and had a clear game mechanic that was enjoyable to play. It took about two hours of staring at the screen until I roughed out the concept of the game where you match multiple patterns by clearing a grid.<\/p>\n <p><strong>The name: <\/strong>The hardest thing, by far, was coming up with a name.  I knew that I did not want to use the word &#8220;one&#8221; in the title.  I also wanted the name to communicate how I had integrated the theme.  I then thought about the Latin phrase &#8220;Ludum Dare&#8221;, and then it clicked: I know a Latin phrase with the word one! The translation of E pluribus unum is &#8220;Out of many, one&#8221;, which fit in perfectly with my game mechanic of creating these patterns out of the one surface.  I then immediately started doubting myself thinking that at least 20 other games would use the same name.  Ultimately, it was a lot of worrying over nothing, as I&#8217;m the only one with that name.<\/p>\n <p><strong>Development: <\/strong>Unity.  Despite Unity crashing on me about 50 times during the Jam, I love the program.  There&#8217;s simply no way I could have made this game without it.  I do c# dev for a living, which helped a ton with the scripting.  Also, it&#8217;s free.  Ridiculous.  I used their 2D tooling for the first time, and for me it worked great.<\/p>\n <p><strong>Gameplay: <\/strong>Even with the stated goal of keeping it simple, I kept worrying that it was way too simple, both in mechanic and scope.  One thing I focused a lot of time on was making sure that the act of clearing a tile from the grid felt satisfying. The random tones and the particle effects were tweaked until I felt they were just right.  The interactions when matching a pattern or completing the level were important as well, as I wanted it to acknowledge the player accomplishment.  I worried about the simplicity so much that I intentionally left out any tutorial or hints, beyond the level design. I knew quickly that a person&#8217;s ability to fully &#8220;get&#8221; the game would be if they could clear level 3.  In my playtesting, some people got it immediately, and others took a few minutes.<\/p>\n <p><strong>The font: <\/strong>It&#8217;s not a font.  I made every letter by hand in Photoshop.  I&#8217;m dumb.<\/p>\n <p><strong>Reaction: <\/strong>I&#8217;ve been thrilled with the reaction.  Some of the quotes in my comments look like paid endorsements: &#8220;a real winner and I&#8217;ve never seen anything like it. Bravo!&#8221; and &#8220;That&#8217;s how you design a goddamn game!&#8221;<\/p>\n <p>My sincere thanks to everyone who has played so far, and if you haven&#8217;t, please take a moment to check it out!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=22624\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=22624<\/a><\/p>","time":"December 19th, 2013 4:59 pm","title":"Postmorterm: E pluribus unum"}