{"author_name":"iambored2006","cat":"LD #28","comments":[{"author_name":"","time":"December 19, 2013 2:19 pm","epoch":1387480740,"text":"I don&#8217;t think the theme was bad. With so many games, it&#8217;s fine if some of them use similar ideas such as &#8220;one bullet&#8221;, and there are plenty of games that have another take on the theme.","spam":"N"},{"author_name":"","time":"December 19, 2013 4:13 pm","epoch":1387487580,"text":"You should be proud of where you are if you think making a raycaster engine isn&#8217;t hard.  I had to write one for my game and I barely finished.","spam":"N"},{"author_name":"vinibiavatti","time":"September 16, 2014 7:16 pm","epoch":1410912960,"text":"Hello Mans! My name&#8217;s Vin\u00edcius, I from Brazil =D My ingles is bad :\/. Ok, I would like publisher the source code this fabulous, incrible and fantastic ray casting engine! Please! I want learn to create this. Thanks and congratilations!","spam":"N"}],"epoch":1387480200,"likes":1,"metadata":{"p_key":"34203","p_author":"iambored2006","p_authorkey":"22590","p_urlkey":"69749","p_title":"Why this LD wasn\u2019t a complete failure for me","p_cat":"LD #28","p_event":"LD28","p_time":"1387480200","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"22590","us_name":"iambored2006","us_username":"iambored2006","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>&#8230; even though I didn&#8217;t submit a game.<\/p>\n <p>But first, I&#8217;ll state the obvious- the theme was a complete disaster. It sucked so bad, and if it didn&#8217;t then I suck (which I know I don&#8217;t, so it must be the theme). Even if the theme wasn&#8217;t so bad overall, for me it was just uninspiring. I kinda knew that it was going to be selected, so I really can&#8217;t use the excuse of &#8220;couldn&#8217;t think of something good in time&#8221;. Now, when we look at all the submissions, we can see that it really wasn&#8217;t as good as the last two themes (this was my third LD, in a row). There are a lot of games with the &#8220;one bullet, recollect and reuse it&#8221; mechanic, and although it might be interesting to see how many different people implemented this mechanic in very varied ways, I don&#8217;t feel that this is really the essence of LD, or the theme aspect of LD.<\/p>\n <p>OK, so now that I&#8217;m done with my little rant, on to the story. Much to my dismay, I couldn&#8217;t think of any ideas that seemed interesting enough for me to try out. Either I&#8217;ve raised my standards, or I was just completely dry that weekend. Anyway, I didn&#8217;t wanna resume work on my WIP game, which I promised myself I wouldn&#8217;t touch during the LD, and then I remembered that I had entered this LD with one thing in mind- try something completely new, the harder the better.<\/p>\n <p>So I decided to code a ray casting engine. Sure, it wasn&#8217;t that hard, but it was still a lot of fun. And for two days, I think I did a <a title=\"pretty good job\" href=\"http:\/\/www.mediafire.com\/download\/u8av7kzec946csh\/Wolfie%20Game%20v1.2.jar\" target=\"_blank\">pretty good job<\/a>, too (mind you, this version was compiled today, but the only improvements I made were bug fixes and some optimizations). The thing is, it isn&#8217;t a game, only the skeleton of an engine. That&#8217;s why I didn&#8217;t submit it (that, and the fact that it would&#8217;ve been ugly trying to tie it to the theme).<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/wolfie-screen.png\"><img class=\"alignnone size-large wp-image-324605\" alt=\"wolfie screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/wolfie-screen-550x331.png\" width=\"550\" height=\"331\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/wolfie-screen-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/wolfie-screen-550x331.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/wolfie-screen.png 1287w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I really liked working in 3D (well, pseudo-3D at least), it invoked memories of my early childhood, of watching my dad and my brother playing Wolfenstein 3D and Doom. In fact, I liked it so much that I might just end up making a 3D game for next LD. See you then!<\/p>","time":"December 19th, 2013 2:10 pm","title":"Why this LD wasn\u2019t a complete failure for me"}