Backwater rider – Postmortem
Intro
Backwater rider tells about the captain stuck in the distant corner of the universe. To leave this outskirts, he is looking for parts of the new ship on the nearest planets. His only assistant and best friend in this not so easy journey is his on-board computer GO-1.
Features
- Explore space and fly from one system to another seeking adventures.
- Interact with the planets and learn interesting details.
- Communicate , share and trade with the locals.
- Run droids in mysterious labyrinth to get so valuable part of the ship or other bonuses
Team
- Alexander “Dyn” Pavlov – coding, gamedesign
- Eugenia “Jenni4ka” Protsenko – gamedesign, texts
- Dmitry “Celt” Danov – music
And now to blamestorming. 
Good
– Tools
Unity + plugins. Greatly help to make the game from scratch. Especially when have some experience with these tools.
NGUI, for example, greatly operates gui at different resolutions.
– Gameplay
We have implemented almost everything that planned and this game is the most completed of all we did for gamejams.
– Recreation
Prior to the contest, we managed to relax a bit. Reflected well on the number of hours of productive creativity.
– Theme
We wanted to do something similar in spirit to the FTL or Elite. Unhurried and thoughtful as space. And sometimes funny. I think we succeeded. Last but not least thanks to the music written by Celt.
Bad
– No artist
Again without the artist. The previous time the artist fell off at the last moment. This time we not really bother with this. But this leads to the fact that the game look duller, we have to seek out some time on art tasks (textures for planets). In some places we have not inserted the desired graphics (icons for dialogs). Overall, it’s not a problem, but it would help make the game look better
– Theme
It was in good part, but will be in the bad too.
Despite the fact that stylistically we managed to do what we wanted, we missed one point. The gameplay certainly has a lot of “you-have-only-one-choice”, but the original idea was deeper. The main character has a unique ability. Sort of special inner voice. And after making important decisions a player would found out what happened in the other case. Kind of awareness of permanent losses because life always gives only one choice. Well, and anguish because of this, of course…
I think we will add it later. The main is already done.
– Time
Time. Time never changes… It’s never enough.
Lack of time affected us less than in previous times. We had completed almost everything we wanted. What we did not manage to finish in time and was added to post-LD version:
- Fixed shop (oh…)
- Special offers on planets (like large and cheap fuel tank)
- Saving (just forgot to add)
- Various textures for planets
- More user-friendly interface (a little)
- Fixed bugs (a lot)

Evil
Still a few bugs in the maze route. Will fix it later.
Thanks for reading. Thanks for the event.
Feel free to comment and vote for our game.


