{"author_name":"joppiesaus","cat":"LD #28","comments":[{"author_name":"alvarop","time":"December 18, 2013 2:38 pm","epoch":1387395480,"text":"Maybe take what you&#8217;ve learned from this one for your next game. The question you must ask yourself is : do you like your game so much that you&#8217;d like to spend more time on it or not?","spam":"N"}],"epoch":1387390500,"likes":1,"metadata":{"p_key":"34246","p_author":"joppiesaus","p_authorkey":"29014","p_urlkey":"69793","p_title":"Shall I make a post-compo of my game?","p_cat":"LD #28","p_event":"LD28","p_time":"1387390500","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"29014","us_name":"joppiesaus","us_username":"job_","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/sdaf.png\"><img alt=\"Some guy\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/sdaf.png\" width=\"47\" height=\"78\" \/><\/a><\/p>\n <p>My game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=me\">One Wall<\/a>, people say it&#8217;s fun, but it&#8217;s not polished, balanced, hard, laggy(not very good promotion of my game!)&#8230; But fun afterall!<br \/>\n Those are the reasons to do a post-compo, but I don&#8217;t know if I have the effort to do that, I have a &#8220;busy&#8221; weekend schedule,<br \/>\n and it&#8217;s quite late for a post-compo than. Better late than never thought.<\/p>\n <p><strong>Why to fix things:<\/strong><\/p>\n <ul>\n <li>Right now the &#8220;formula&#8221; for the wave is: Number of enemys = wave * 10 + wave * wave<br \/>\n That means:<br \/>\n Wave 1: 1 * 10 + 1 * 1 = 11<br \/>\n Wave 2: 2 * 10 + 2 * 2 = 24<br \/>\n Wave 3: 3 * 10 + 3 * 3 = 39<br \/>\n And so on&#8230;<\/li>\n <li>Your processor core(XNA uses only one core <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> ) will be 100% loaded if you are at high waves: due to collision detection and probably my update system(it copys arrays, is that smart?)<\/li>\n <li>It&#8217;s maybe a little to hard: Cars drive to fast, you get low money from people.<\/li>\n <\/ul>\n <p>It wont be easy to do that, and I don&#8217;t know\u00a0<strong>if<\/strong> I am going to do that, but when I do<strong> I&#8217;ll fix &amp; add<\/strong>:<\/p>\n <ul>\n <li>(hopefully) fix lag at high waves<\/li>\n <li>better wave system<\/li>\n <li>balance EVERYTHING!<\/li>\n <li>polish<\/li>\n <li>add sounds(?)<\/li>\n <li>maybe a bonus?<\/li>\n <\/ul>\n <p>I will let you know if it&#8217;s going to happen.<\/p>\n <p>Do you have any opinion? Is my game as bad as I said here? Is it good? Has it ketchup?! Let me know stuff!<\/p>","time":"December 18th, 2013 1:15 pm","title":"Shall I make a post-compo of my game?"}