How to play Boomerang Blade

During the development period the only person play testing my game was me. Now that I have gotten some feedback I realize that most new players treat the boomerang as a linear projectile weapon that comes back to you. That was not my intention with the game. The boomerang is supposed to orbit around the player killing targets as you dodge out of its path. The goal is to not catch the boomerang. The point system incentives you to kill as many Zombibers in one throw as possible. This is only possible if you keep the boomerang air born between Mobs.
Here is an animated gif of how I meant it to be played:

VorpalBladeSm

The boomerang will accelerate towards you and it will also partially turn towards the mouse. By combining mouse and player movement you can direct the boomerang to specific targets. The challenge of this game is not killing Zombibers but getting the most points by killing them with style.

Comments

18. Dec 2013 · 06:36 UTC
I quite liked the feel of the boomerang. I played this game earlier cause I had made a boomerang game myself and was looking for others who had too, and I really liked the physics of it, how moving out of the way would keep it going. I had no idea it was part of the combo system though, nice! Some Devil May Cry style combo displays would be killer. Hope you expand on this game, even after the compo!