{"author_name":"NostraDamon","cat":"LD #28","comments":[],"epoch":1387346100,"likes":3,"metadata":{"p_key":"34275","p_author":"NostraDamon","p_authorkey":"13211","p_urlkey":"69822","p_title":"New optimized version of Bouncing Duck Simulator!","p_cat":"LD #28","p_event":"LD28","p_time":"1387346100","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"13211","us_name":"NostraDamon","us_username":"nostradamon","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I just released an improved version of my game. Performance should be way better now, so let the bouncing begin!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=13211\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=13211<\/a><\/p>\n <p>&#8211; Low-poly duck model<br \/>\n &#8211; Highly improved physics performance<br \/>\n &#8211; Fixed crazy duck glitchy behavior, now less overpowered<\/p>\n <p>&#8211; Todo: fix multiple sound sources<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/duck_screen11.png\"><img class=\"alignnone size-medium wp-image-323410\" alt=\"duck_screen1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/duck_screen11-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/duck_screen11-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/duck_screen11-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/duck_screen11.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/duck\/\" rel=\"tag\">duck<\/a><\/p>","time":"December 18th, 2013 12:55 am","title":"New optimized version of Bouncing Duck Simulator!"}