{"author_name":"Anshul Goyal","cat":"LD #28","comments":[],"epoch":1387338000,"likes":0,"metadata":{"p_key":"34281","p_author":"Anshul Goyal","p_authorkey":"504789","p_urlkey":"69828","p_title":"Aquila \u2013 postmortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387338000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504789","us_name":"Anshul Goyal","us_username":"Anshul Goyal","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a title=\"Aquila\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=18701\" target=\"_blank\">Aquila<\/a>\u00a0is my second submission to ludum dare. I am pretty satisfied with what I have achieved in 48hours. There are few things that I could have done better but there is never enough time for everything, eh.<\/p>\n <p>My first impression about theme:<\/p>\n <p>The theme &#8216;You only get one&#8217; didn&#8217;t excite me very much in the beginning. My first thought is to fill in the blank &#8216;you only get one ______&#8217;. Of course, the first word that came to my mind is &#8216;life&#8217;, &#8216;You only get one life&#8217;. Then ammo, chance, opportunity and so on. These words are taking me no where. I even thought what if I could make a game where you only get one chance to play the game. If you try to restart\/reload the game again the game will tell you &#8220;thats it, you had your one chance&#8221;. Glad I didn&#8217;t do it because someone actually did it :D. Then I started thinking about procedural generation, in procedural generation the game generates a &#8220;unique&#8221; level per play session and that could fit the theme (you only get one &#8220;unique&#8221; level). This and I also wanted to try something with procedural generation for a long time. So this felt like the right time. Without any further delay and without having any idea about the game mechanic I decided to start implementing the algorithm.<\/p>\n <p>What went right:<\/p>\n <ul>\n <li>I started working on my procedural generation algorithm very early, within 2 hours of the theme announcement. This gave me enough time to refine and test the algorithm in great depth. Although, I do end up spending a lot of time fixing some hard to find annoying bugs.<\/li>\n <li>I kept the game simple in a way that it is less heavy on art. I am not an artist and didn&#8217;t want to aim for something that I cannot deliver on time.<\/li>\n <li>I successfully manage to keep the overall scope of the game to a minimum. I had so many other ideas with this procedural generation that I wanted to implement but I ruled out every single one of them.<\/li>\n <li>I stayed awake most of the time \ud83d\ude00<\/li>\n <\/ul>\n <p>What went wrong:<\/p>\n <ul>\n <li>Since I had no clear idea about the gameplay in the beginning it felt a little short in the end. There is no sense of progression in the game as mentioned by someone in the comments and I totally agree with that.<\/li>\n <li>I based my gameplay on the procedural generation of the level (as it was my primary objective) and not the other way round.<\/li>\n <li>The game is lacking in delivering a proper context to the players in the sense that why they are doing what they are doing in the game.<\/li>\n <\/ul>\n <p>Overall it was a great jam for me. I fully enjoyed my 48 hours. May be gameplay felt a little less satisfying in a way but at least I have got the foundation laid out. I have some positive vibes about this game but in reality time will tell how much this game will actually grow in the future.<\/p>\n <p>Thanks a lot everyone for playing my game!!<\/p>\n <p>If you havent tried it yet, play <a title=\"Aquila\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=18701\" target=\"_blank\">Aquila<\/a> now \ud83d\ude00<\/p>\n <p>Till next Ludum Dare!!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/yogo\/\" rel=\"tag\">yogo<\/a><\/p>","time":"December 17th, 2013 10:40 pm","title":"Aquila \u2013 postmortem"}