{"author_name":"pinkmonkeyhead","cat":"LD #28","comments":[],"epoch":1387274340,"likes":2,"metadata":{"p_key":"34353","p_author":"pinkmonkeyhead","p_authorkey":"502547","p_urlkey":"69900","p_title":"Curtain Call, the post mortem + Android version!","p_cat":"LD #28","p_event":"LD28","p_time":"1387274340","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"502547","us_name":"pinkmonkeyhead","us_username":"pinkmonkeyhead","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p dir=\"ltr\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=11711\" rel=\"attachment wp-att-322411\"><img class=\"alignnone  wp-image-322411\" alt=\"promopic1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/promopic11.png\" width=\"560\" height=\"338\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/promopic11-300x181.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/promopic11-550x332.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/promopic11.png 800w\" sizes=\"(max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n <p dir=\"ltr\">Hi everyone,<\/p>\n <p dir=\"ltr\">I would like to share the experience of creating this game but before I&#8217;ll point the good and bad points.<\/p>\n <p><strong>The good<\/strong><\/p>\n <p dir=\"ltr\">\u00bb <em>Unity2D:\u00a0<\/em>I had a few experience with Unity3D and moments before this Ludum Dare starts I opted to use the new Unity 2D framework, even without ever using it before. In just a few hours I could understood the basic of the new physics and sprite handlers.<\/p>\n <p dir=\"ltr\">\u00bb <em>2D animation:\u00a0<\/em>Before this LD I never had used keyframes\u00a02d animation before. I just watched some videos of how it worked on Unity and after messing with the first animations, I finally got it right and could develop some good ones.<\/p>\n <p dir=\"ltr\">\u00bb 2D sprites: I always been really bad at drawing but after some online tutorials of character developing I could create a style and use it to create all the sprites<\/p>\n <p dir=\"ltr\">\u00bb <em>Polish <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/17\/curtain-call-the-post-mortem\/pola0002\/\" rel=\"attachment wp-att-322432\"><img class=\"alignnone  wp-image-322432\" alt=\"POLA0002\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/POLA0002-150x150.gif\" width=\"11\" height=\"11\" \/><\/a>:\u00a0<\/em>I could develop a full game in details, with proper introduction and conclusion and even some alternative endings.<\/p>\n <p dir=\"ltr\"><strong>The bad<\/strong><\/p>\n <p dir=\"ltr\">\u00bb <em>Music:<\/em> Trying to create the music was where I wasted most of time, because I was used to all the functions of FL Studio but\u00a0I used a software I wasn&#8217;t familiar with(GarageBand), so I spend time looking on how to use it in the middle of competition. After trying hard, I staid only with 2 songs (basically the same, just changing instruments) and I didn&#8217;t like the final result.<\/p>\n <p dir=\"ltr\">\u00bb <em>Levels<\/em> I was hoping to create more levels and use it to make a mini game collection but the timing was bad (here in South Korea the competition ends at 11AM on monday and I had test on monday).<\/p>\n <p dir=\"ltr\">\u00bb <em>The game factor:\u00a0<\/em>I spent so much time doing the graphics that I didn&#8217;t even stop to think of how the game was going to be, the interaction, the difficulty and the challenge and, at the end, I had a movie, with none interaction. So I created some ways for the user to interact but that wasn&#8217;t enough to make a challenging game that the user can spend time.<\/p>\n <p dir=\"ltr\">In this game I had as inspirations Braid, Wario Ware and some horror movies \ud83d\ude1b<\/p>\n <p dir=\"ltr\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=11711\">You can play the game and leave your opinion here<\/a><\/p>\n <p dir=\"ltr\">I added OS X and Android version, but I had problems with Windows version (is playable through Web also)<\/p>\n <p dir=\"ltr\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=11711\" rel=\"attachment wp-att-322446\"><img class=\"alignnone size-full wp-image-322446\" alt=\"Untitled\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Untitled3.gif\" width=\"582\" height=\"315\" \/><\/a><\/p>","time":"December 17th, 2013 4:59 am","title":"Curtain Call, the post mortem + Android version!"}