{"author_name":"explosivose","cat":"LD #28","comments":[{"author_name":"","time":"December 17, 2013 5:54 am","epoch":1387277640,"text":"While the original game made me feel quite dizzy I think it was slightly easier to play than the perspective one. Both have their own nice look however.","spam":"N"}],"epoch":1387274340,"likes":3,"metadata":{"p_key":"34354","p_author":"explosivose","p_authorkey":"22330","p_urlkey":"69901","p_title":"Orthographic Cameras and 3D Games","p_cat":"LD #28","p_event":"LD28","p_time":"1387274340","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"22330","us_name":"explosivose","us_username":"explosivose","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I started off my game using an orthographic camera to follow a spaceship traversing some 3D geometry. It was disorienting but it looked cool! I think the core problem was having the camera rotate and follow a moving target as the same time. It started to get difficult to make sense of what you&#8217;re seeing!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/compo.png\"><img class=\"alignnone size-medium wp-image-322442\" alt=\"compo\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/compo-300x192.png\" width=\"300\" height=\"192\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/compo-300x192.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/compo-550x352.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/compo.png 953w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><a style=\"line-height: 1.5em\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/1937558\/LudumDare\/28\/webplayer\/webplayer.html\">https:\/\/dl.dropboxusercontent.com\/u\/1937558\/LudumDare\/28\/webplayer\/webplayer.html<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Lesson learned:<\/p>\n <p>If you want to use an orthographic camera in your 3D game be careful with camera rotations. You&#8217;d do well to ensure that any camera rotations are around a point of interest and that the point of interest is not moving whilst the camera is rotating.<\/p>\n <p>Eventually \u00a0I decided \u00a0I didn&#8217;t need an orthographic camera to look cool&#8230;<\/p>\n <p><a style=\"line-height: 1.5em\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/jam.png\"><img class=\"alignnone size-medium wp-image-322441\" alt=\"jam\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/jam-300x188.png\" width=\"300\" height=\"188\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/jam-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/jam-550x345.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/jam.png 956w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><a href=\"https:\/\/dl.dropboxusercontent.com\/u\/1937558\/LudumDare\/28\/jam\/Build.html\">https:\/\/dl.dropboxusercontent.com\/u\/1937558\/LudumDare\/28\/jam\/Build.html<\/a><\/p>","time":"December 17th, 2013 4:59 am","title":"Orthographic Cameras and 3D Games"}