{"author_name":"JayPC000","cat":"MiniLD","comments":[],"epoch":1387268340,"likes":0,"metadata":{"p_key":"34360","p_author":"JayPC000","p_authorkey":"20395","p_urlkey":"69907","p_title":"PowerTrip \u2013 Postmortem","p_cat":"MiniLD","p_event":"LD28","p_time":"1387268340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20395","us_name":"JayPC000","us_username":"jaypc000","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>PowerTrip was a massive failure, but I learned a lot about programming in a hurry, this could potentially lead to finishing something like Ohjam never mind future Ludum Dares<br \/>\n <strong>What went wrong:<\/strong><br \/>\n Everything, the 2 biggest being I realized it was this weekend with 10 hours to go, and my new computer did not support Pixel Shaders which I needed for LWJGL.<\/p>\n <p><strong>What went well:<\/strong><br \/>\n An hour after it started, I was able to get my old computer running and start developing, and my familiarity with LWJGL and Slick2D made getting something running only take about an hour. <\/p>\n <p><strong>Lessons for next time:<\/strong><br \/>\n Set an alarm for the one in spring so that I get reminded 10PM on friday that its happening.<\/p>","time":"December 17th, 2013 3:19 am","title":"PowerTrip \u2013 Postmortem"}