{"author_name":"Senevri","cat":"LD #28","comments":[],"epoch":1387253700,"likes":0,"metadata":{"p_key":"34378","p_author":"Senevri","p_authorkey":"25313","p_urlkey":"69925","p_title":"Jam Done. Last Timelapse.","p_cat":"LD #28","p_event":"LD28","p_time":"1387253700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25313","us_name":"Senevri","us_username":"senevri","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"https:\/\/www.youtube.com\/watch?v=FeyUwpqyQEI\">https:\/\/www.youtube.com\/watch?v=FeyUwpqyQEI<\/a><\/p>\n <p>It&#8217;s barely a game, but it is one. End movie is gobbledygook, I just wanted to check if I could do a cinematic scene.<\/p>\n <p>The tiles aren&#8217;t that awful, and there&#8217;s some potential in the silhouette sprite.<\/p>\n <p>Had a last minute crash bug, and some trouble getting the composite creature&#8217;s body parts to co-operate. I intend to do a postmortem later on, since there were some interesting things&#8230;<\/p>\n <p>I&#8217;m quite happy with the amount of interop I could get out of Tiled. I guess I could go up to, say, having objects contain a &#8220;script&#8221; parameter, and then write logic in there, even.<\/p>\n <p>Biggest problem? I didn&#8217;t start jammin&#8217; until about 4 hours before the deadline, and it&#8217;s a bit questionable if I even made it. I was just exhausted.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"December 16th, 2013 11:15 pm","title":"Jam Done. Last Timelapse."}