So it’s done… ish…
Like promised, I’ve submitted my game in time. But this time I couldn’t really finish it like I wanted.
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5454
Trying Unity for the first time was a very interesting thing to do, but it took a big chunk of time to get it fully ready for all the gameplay ideas I had. Time that I ultimately lacked.
Unity is indeed very good, and I will draw from that experience for my future projects. During the jam I made made a lot of refinement in my AI programming practices. The sort of things I would’ve never done if I kept to my usual XNA engine.
In the end, it was lots of personal development for not a lot of game done. Can’t do both perfectly.
I’ll take my revenge next time.

