{"author_name":"Cybearg","cat":"LD #28","comments":[],"epoch":1387244820,"likes":0,"metadata":{"p_key":"34394","p_author":"Cybearg","p_authorkey":"22470","p_urlkey":"69941","p_title":"Cyclops Postmortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387244820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22470","us_name":"Cybearg","us_username":"cybearg","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>My intended idea at the beginning of the jam proved too difficult to complete. Then I had pretty much no ideas for the remainder of the compo period. Finally, just when the compo period ended yesterday, I had an idea for playing a bossfight from the boss&#8217;s perspective. The connection to the theme is pretty weak. You only have one&#8230; eye? Room? Goal?<\/p>\n <p>Regardless, even though the game only barely touches the theme, is buggy, has no sound, has very unfinished graphics, and has incomplete gameplay implementation, I&#8217;m just glad to have something, even a very rough prototype, to show for the Dare. I&#8217;d have felt worse if I simply hadn&#8217;t been able to come up with anything at all and had had to skip over this jam.<\/p>\n <p>Whatever one can say about Cyclops, it was a good learning experience. After I&#8217;ve had a break to cool down from this jam stuff, I&#8217;d like to return to the prototype and polish it to completion, just for the experience of it.<\/p>\n <h4><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=22470\">Cyclops Entry Page<\/a><\/h4>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/82ae7c4f36372d5df9d7de421397b14d.jpg\" alt=\"Cyclops Screenshot\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 16th, 2013 8:47 pm","title":"Cyclops Postmortem"}