Dangit I had too much to do this weekend

I didn’t get to start coding until about 24 hours into the jam because of prior plans, and slacked off a bit in the first 24 hours because I underestimated the project. I thought I’d be able to complete everything, but then I had to spend about three or four hours trying to figure out why the camera didn’t work right, and another few hours fixing some other bug, I don’t remember which. I still hold that the game would have been great had I managed to finish it in time.

Oh well.