{"author_name":"ChronusZ","cat":"LD #28","comments":[],"epoch":1387238400,"likes":2,"metadata":{"p_key":"34445","p_author":"ChronusZ","p_authorkey":"10652","p_urlkey":"69993","p_title":"Proper Post Mortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387238400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10652","us_name":"ChronusZ","us_username":"chronusz","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Nelios is amazing. He made a distributable copy of my game where I could not. So, I will now make a proper Post Mortem, with less hatred.<\/p>\n <p>ONE is an ambient horror 3D first person puzzle game. In ONE, you traverse a maze of greyscale hallways and corridors that defy the laws of common geometry and space to find an escape.<\/p>\n <p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/p>\n <p>I actually had the idea for a game like this a very long time ago, when I was DM&#8217;ing a campaign for D&amp;D 3.5 among some of my friends. I wanted to come up with an interesting dungeon layout, instead of simply piling on monsters to keep the flow going. So I drew up a map of a network of disconnected halls with little arrows pointing between them to show the teleportation (Why the heck is that word underlined in red?) between them. I added a few monsters, too, just to add a bit of pacing to the explorations. It went down pretty well, and everyone enjoyed it, so I began writing up some plans to make a game out of the concept. I decided to make it an ambient horror game to add to the whole eeriness of the idea, and because I hate jump scares. I decided to make it black &amp; white because I think colour detracts from terror. People take comfort in colour (at least I do). I figured extremely heavy fog into the idea as well, due to the fact that you&#8217;re being teleported (really, now. Teleport is a word&#8230;) around and I didn&#8217;t want the transitions to be noticeable. I decided to strike combat from the idea as well, because people strangely tend to take comfort in combat, too.<\/p>\n <p>And then, I forgot about it.<\/p>\n <p>After planning all of this out, I neglected to ever program it, and it slipped into the massive list of unfinished ideas. So then, when I got this theme, I was disappointed. Honestly, I was gunning (pun intended) for duel, as I was planning on making a western shoot-out game with Matrix-style slow motion. I didn&#8217;t want to make the generic you-only-get-one-bullet or, god forbid the unoriginality, you-only-get-one-life, so I began thinking about the theme from wacky points of view. After a few minutes, I realized that One could be a name of the game, as in &#8220;you only get this game&#8221;. So then I immediately set out to come up with an acronym for it. This changed back and forth quite a bit over the 48 hours, but in the end, I settled on Obscured Nonphysical Expanse, which I&#8217;m pretty happy with.<\/p>\n <p>You can play ONE <a title=\"ONE\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=10652\">here<\/a>. Web support is coming soon&#8230;<\/p>","time":"December 16th, 2013 7:00 pm","title":"Proper Post Mortem"}