{"author_name":"SarmagophilisStudios","cat":"LD #28","comments":[],"epoch":1387233120,"likes":0,"metadata":{"p_key":"34488","p_author":"SarmagophilisStudios","p_authorkey":"29356","p_urlkey":"70036","p_title":"PostMortem Guilt","p_cat":"LD #28","p_event":"LD28","p_time":"1387233120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29356","us_name":"SarmagophilisStudios","us_username":"sarmagophilisstudios","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So,<br \/>\n I just submitted <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29356\" target=\"_blank\">my game<\/a>, and I&#8217;m not proud of it-at all. \u00a0I didn&#8217;t even come close to finishing and sloppily smashed something barely playable together.<br \/>\n Ok&#8230;So this was my <em>first<\/em> Ludum Dare (definitely not my last, I had a lot of fun). Now, before someone plays this terrible abomination, I must explain some things haha&#8230;<\/p>\n <p>This game was going to be &#8220;You only get one enemy&#8221; the catch was that each time you played the game he had a different weakness and you had to run around this test facility to see what hurt him. I made a lot of mistakes, mainly due to making too ambitious of a project, getting heavily distracted, and learning tools the day of.<\/p>\n <p>You know what, though? I turned something in&#8230;<\/p>\n <p><strong>What worked?<\/strong><br \/>\n &gt;Random Weaknesses are chosen at each start (I only enabled rubber)<br \/>\n &gt;AI Pathfinding<br \/>\n &gt;Audio Syncing<br \/>\n &gt;Buttons that work on multiple events<br \/>\n <strong>What didn&#8217;t work?<\/strong><br \/>\n &gt;He would glitch out when walking.<br \/>\n &gt;No model.<br \/>\n &gt;One level (The test level)<br \/>\n &gt;Didn&#8217;t include half the things I wanted included.<\/p>\n <p>I learned to be prepared, stay focused, and aim towards a logical goal.<\/p>\n <p>Out of my guilt I am going to attempt to make a game in the final hour of the competition.<\/p>","time":"December 16th, 2013 5:32 pm","title":"PostMortem Guilt"}