Bowerbird Quest – Post Mortem

the Ludum Dare #28 game jam is over. it was an amazing time actually. surprisingly fun. the 48 hour constraint is just so awesome! (you can see the final entry here)

i think the constraint appeals to me as a designer, where constraints seem to fuel the creativity, it seems to give me an obstacle to deal with and create something more unique. in the case of game design, i think it forced me to really think about what i could get done and still be playable and nice to look at.

that was the most interesting aspect of the time limit: that it forced me to prioritize early on and not waste much time. as i worked out the concept and started building, anything that seemed questionable got changed and i moved on from it.

Read more and see the time-lapse here: http://mcapraro.com/blog/ludum-dare-28-bowerbird-quest-post-mortem/

Tags: post-mortem, postmortem