{"author_name":"GravityScore","cat":"LD #28","comments":[{"author_name":"cudabear","time":"December 16, 2013 7:53 am","epoch":1387198380,"text":"Hey, buddy!  Game looks good.  I can&#8217;t try it out now but I will later.","spam":"N"}],"epoch":1387195680,"likes":0,"metadata":{"p_key":"34621","p_author":"GravityScore","p_authorkey":"28875","p_urlkey":"70170","p_title":"Click Click Cat Post Mortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387195680","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"28875","us_name":"GravityScore","us_username":"gravityscore","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Firstly, play and rate the game here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28875\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28875<\/a><\/p>\n <p><b>What went well:<\/b><\/p>\n <p>&#8211; The art style, although I should&#8217;ve used Illustrator to draw the art using vector graphics from the start, rather than swapping half way through.<\/p>\n <p>&#8211; I really like how I organised my Javascript code. Will use this style in the future.<\/p>\n <p>&#8211; I like the (albeit minimal) story and the aim of the game. I find it quite funny.<\/p>\n <p><strong>What didn&#8217;t go well:<\/strong><\/p>\n <p>&#8211; Using only HTMl5 2D stuff to cheat the 3D isometric. It sort of worked, but there are a few bugs in the depth sorting that didn&#8217;t work out.<\/p>\n <p>&#8211; Swapping ideas and styles mid-way through the competition. I need to do more planning, and fully think out my idea before I start. Maybe even spend half an hour away from programming after deciding and then come back to it to see if I still like it.<\/p>\n <p>&#8211;\u00a0Collisions on the isometric grid. Again, using 2D stuff to cheat 3D isn&#8217;t a very good idea.<\/p>\n <p>&#8211; I would&#8217;ve preferred to use Haxe and OpenFL to export to Flash, but I need way more experience in it before I can write a game in 48 hours using it.<\/p>\n <p>&#8211; Lack of audio. I just didn&#8217;t get around to adding sfx with sfxr. I wanted some music in the background, but I simply can&#8217;t create my own game music. I&#8217;ve since done some research into music generation software, but I haven&#8217;t come across anything ground breaking yet.<\/p>\n <p>&#8211; Lack of animation. Again, didn&#8217;t get around to it.<\/p>","time":"December 16th, 2013 7:08 am","title":"Click Click Cat Post Mortem"}