{"author_name": "Antylum", "cat": "LD #28", "comments": [{"author_name": "", "time": "December 16, 2013 4:26 am", "epoch": 1387185960, "text": "Depends on the rest of the game &amp; game resolution.<br />\n Isn&#8217;t the man/woman in the middle a bit thin?", "spam": "N"}, {"author_name": "Antylum", "time": "December 16, 2013 4:31 am", "epoch": 1387186260, "text": "Yes, too thin)<br />\n Of course, game must have same resolution for all graphics", "spam": "N"}, {"author_name": "Suese", "time": "December 16, 2013 4:34 am", "epoch": 1387186440, "text": "We&#8217;ve been discussing the &#8220;Uncanny Valley&#8221; on chat.  Basically, I&#8217;m having a problem where my game looks so good people expect too much from it.", "spam": "N"}], "epoch": 1387183860, "likes": 3, "metadata": {"p_key": "34645", "p_author": "Antylum", "p_authorkey": "18596", "p_urlkey": "70194", "p_title": "Evolution of pixelArt. Space game", "p_cat": "LD #28", "p_event": "LD28", "p_time": "1387183860", "p_likes": "3", "p_comments": "3", "p_status": "UPD5", "us_key": "18596", "us_name": "Antylum", "us_username": "antylum", "event_start": "1386892800", "event_key": "20", "event_name": "LD28"}, "text": "<p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/12/pixelArtEvolution1.png\"><img class=\"alignnone size-medium wp-image-320002\" alt=\"pixelArtEvolution\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/12/pixelArtEvolution1-300x181.png\" width=\"300\" height=\"181\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2013/12/pixelArtEvolution1-300x181.png 300w, http://ludumdare.com/compo/wp-content/uploads/2013/12/pixelArtEvolution1.png 380w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>What looks better?  And what is easier to animate(I think it&#8217;s or 1 or 3)?</p>", "time": "December 16th, 2013 3:51 am", "title": "Evolution of pixelArt. Space game"}