{"author_name": "Joozey", "cat": "LD #28", "comments": [], "epoch": 1387179480, "likes": 0, "metadata": {"p_key": "34652", "p_author": "Joozey", "p_authorkey": "18371", "p_urlkey": "70201", "p_title": "Post Mortem – YOGO Chance To Destroy The Universe", "p_cat": "LD #28", "p_event": "LD28", "p_time": "1387179480", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "18371", "us_name": "Joozey", "us_username": "joozey", "event_start": "1386892800", "event_key": "20", "event_name": "LD28"}, "text": "<p>This is the second time I join a Ludum Dare competition. And the second time I spent a short day on it because my saturday was already taken by other obligations. Nevertheless I was able to submit something functional! Plus, I learned a whole deal in those 14 hours.</p>\n <p><strong>What went right</strong><br />\n &#8211; Java! I hadn&#8217;t really made a full game before in pure Java (without any additional libraries), but it went rather well<br />\n &#8211; Using voice, that was a new one too. It&#8217;s not perfect, but I enjoyed implementing a bit of actual speech for the intro<br />\n -Some Java features I hadn&#8217;t had experience with, now for sure I do :). Mainly audio and Graphics2D<br />\n &#8211; I managed to keep my code fairly tidy. Of course, no comments at all <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /> and only at the end did my code go a tad messy, but overall I&#8217;m happy I kept the project nicely structured. It saved me some headdaches, I&#8217;m sure.</p>\n <p><strong>What went wrong</strong><br />\n &#8211; I tried to stream to Twitch, but couldn&#8217;t get it to work on my Linux system<br />\n &#8211; Like my previous LD, I wasn&#8217;t able to make an actual ending. I should start earlier on such important things next time<br />\n &#8211; Kept pondering too long with a concept that was difficult to make, and even more difficult to make fun. K.I.S.S. applies here!<br />\n &#8211; Last minute failure to export&#8230; should have an emergency prototype out much earlier to ensure I can pubish my game at all</p>\n <p>Really enjoyed this competition again. Back to life now, and I look forward for the next challenge. But first&#8230; I guess I&#8217;ll spend my time playing all your wonderful games :)!<br /></p>", "time": "December 16th, 2013 2:38 am", "title": "Post Mortem – YOGO Chance To Destroy The Universe"}