{"author_name":"Senevri","cat":"LD #28","comments":[],"epoch":1387157400,"likes":0,"metadata":{"p_key":"34714","p_author":"Senevri","p_authorkey":"25313","p_urlkey":"70263","p_title":"Compo Failure. I guess I\u2019m Jammin\u2019 then?","p_cat":"LD #28","p_event":"LD28","p_time":"1387157400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25313","us_name":"Senevri","us_username":"senevri","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I mean, what else would I do? Give up? Hah!<\/p>\n <p>Regarding timelapse capturing, I ended up dithering on the capture rate quite a bit. Today &#8217;til time ran out will be up at youtube. I&#8217;ll probably record some tomorrow, too.<\/p>\n <p><a style=\"line-height: 1.5em\" href=\"http:\/\/www.youtube.com\/watch?v=t9QobKpEL3Q&amp;feature=youtu.be\">http:\/\/www.youtube.com\/watch?v=t9QobKpEL3Q&amp;feature=youtu.be<\/a><\/p>\n <p><strong>Micro-postmortem(compo):<\/strong><\/p>\n <p>Premise: Compo ran from Saturday, 4 AM to Monday, 4 AM.<\/p>\n <p>Saturday was fine, really. Except, I never got the game to work quite the way I wanted it to.<\/p>\n <p>I completely crashed at 3PM for four hours, and then again, at 21:45, which lasted to 1:00 or so. I actually missed some recording there.<\/p>\n <p>After that, it&#8217;s been fine. I just ran out of time.<\/p>\n <p><strong>what would I do differently?<\/strong><\/p>\n <p>I&#8217;d probably get a full and complete night&#8217;s rest between Saturday and Sunday. \u00a0I just don&#8217;t work that well on sleep deprivation.<\/p>\n <p>I still had enormous issues coming up with a concept I was happy with. I&#8217;m not sure what I would do about that.<\/p>\n <p><strong>Solution?<\/strong><\/p>\n <p>I guess&#8230; If I&#8217;d have to say&#8230; a bit of behavior forcing. Do not allow yourself to write one row of code before you have your concept. In general, it&#8217;s a good idea to know what to do, before tryig to do it. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I would have liked more time to do prep work with HaxePunk &#8211; I did have time, waiting for the compo to start, though, so I can only blame myself there.<\/p>\n <p>Next time, I&#8217;m likely to go with something targeting JVM, or L\u00f6ve2d. And yeah, I&#8217;m participating next time. That being said, I rather like having collision, entity management and all that being handed to me all ready-like, like this.<\/p>\n <p>like, like.<\/p>\n <p>My entry will be up here:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=25313\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=25313<\/a><\/p>\n <p>Now it&#8217;s just a question of how far I can get before time totally runs out.<\/p>\n <p>Last time, even if it wa a week late, I did get my game into a shape where I actually enjoyed playing it. A little bit.<\/p>\n <p>So, I&#8217;m hoping I&#8217;ll get the compo to a similar shape. I&#8217;d rather not spend an extra week on this, like I did last time.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo-timelapse\/\" rel=\"tag\">compo timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"December 15th, 2013 8:30 pm","title":"Compo Failure. I guess I\u2019m Jammin\u2019 then?"}